Lamentizer
Skeleton Of The Darkness
- Joined
- Feb 5, 2013
- Location
- USA
Hello Zelda Dungeoners. Today I will be talking about what I would do with the CD-i games.
Let's pretend that I was a person working at Nintendo when Philips came to me with the games. What would I do? Well I would play them all one time and say "Okay, here's what wrong and this is how it should be." So let's take a look at what I would do.
1. No voices from the characters. The only sounds would be the traditional "Oh", "Ah", "YEAH", "HEY", "Yo", "Ho", etc.
2. All those crappy cutscenes will be replace with actual cutscenes.
3. Only dialogue boxes.
4. No stupid puns like "take this shroud. It will scare the wraps of Gibdo".
5. No stupid topic sentence switching, like talking about the Gleook to Gibdo, or how the king might never return from Gamelon to "I wonder what's for dinner".
6. The controls would be different:
9. Epic Ganon death scene. Not this fly into a book crap
10. You don't play as Zelda. The king goes to Gamelon, Zelda follows, Link goes to save them both.
11. No stupid endings.
12. Fire all the people who thought of the original ideas.
13. Better Upgrade system.
14. You can actually see those invisible steps when trying to get out of a ditch.
This is what I would keep:
1. Zelda's Adventures live acting. It worked in Goosebumps: Escape From HorrorLand, it could work here with my revised version. God, I love that Goosebumps game. Having an interactive Zelda game like G:ESHL would be cool.
What do you guys think? Have anything to add? What would you do?
Let's pretend that I was a person working at Nintendo when Philips came to me with the games. What would I do? Well I would play them all one time and say "Okay, here's what wrong and this is how it should be." So let's take a look at what I would do.
1. No voices from the characters. The only sounds would be the traditional "Oh", "Ah", "YEAH", "HEY", "Yo", "Ho", etc.
2. All those crappy cutscenes will be replace with actual cutscenes.
3. Only dialogue boxes.
4. No stupid puns like "take this shroud. It will scare the wraps of Gibdo".
5. No stupid topic sentence switching, like talking about the Gleook to Gibdo, or how the king might never return from Gamelon to "I wonder what's for dinner".
6. The controls would be different:
- Control Pad Up: Enter Door\Jump (If not in from of a door)
- Control Pad Down: Crouch
- Control Pad Right: Move Right
- Control Pad Left: Move Left
- Button 1: Use Item
- Button 2: Sword
- Start: Pause Game\Open Subscreens To Equip Items
9. Epic Ganon death scene. Not this fly into a book crap
10. You don't play as Zelda. The king goes to Gamelon, Zelda follows, Link goes to save them both.
11. No stupid endings.
12. Fire all the people who thought of the original ideas.
13. Better Upgrade system.
14. You can actually see those invisible steps when trying to get out of a ditch.
This is what I would keep:
1. Zelda's Adventures live acting. It worked in Goosebumps: Escape From HorrorLand, it could work here with my revised version. God, I love that Goosebumps game. Having an interactive Zelda game like G:ESHL would be cool.
What do you guys think? Have anything to add? What would you do?