- Joined
- Dec 18, 2010
- Location
- Idaho, USA
First, I have to say, the inspiration for this was taken from Axle in one of his recent videos. I had considered it before, and was expecting the boss of the Fire Sanctuary to be Volvagia when I first played. When I found out it was Ghirahim, however, I was not dissapointed. After giving it more thought since Axle had mentioned it, I have to say that I absolutely agree; Volvagia should have been the boss of the Fire Sanctuary. Don't get me wrong, I love the second fight with Ghirahim, but it could have just as easily occured somewhere else, in a different dungeon or in currently nonexistent dungeon. It's kind of neat that he's the last thing before you get the Master Sword, but it would still be okay to get the Master Sword and go looking for him. Anyway, I'll cover this more in-depth as we go on.
I wish, wish, wish that this dungeon's boss was Volvagia and that the rematch with Ghirahim occured somewhere else. I mean, when I opened the boss door, I expected Volvagia. It all adds up. In Ocarina of Time, it is said that Volvagia dwelled in the heart of the volcano, exactly where the Fire Sanctuary is located. There are depictions of serpentine dragons through the dungeon. And, in order to maintain the whole "Goron hero who conquered Volvagia" thing, perhaps they could have Gorko assist somehow in the fight. We talk to him outside of the dungeon, so we know he's around. It would be pretty cool learning that Gorko was Darunia's ancestor spoken of in Ocarina of Time. Maybe the dungeon's item could have been the Megaton Hammer, or - even better, they could've found a way to actually make the Mogma Mitts interesting- by incorporating it into the fight with Volvagia! These things were boring and I wasn't a huge fan. They don't feel entirely fresh and new, because they really aren't. However, as we know from Ocarina of Time, Volvagia is a "Subterranean Lava Dragon". Subterrean. Underground. What would have been fresh and interesting was incorporating these things into a fight with Volvagia! I mean, instead of waiting for him to come up in Ocarina of Time, we could go under and chase him and force him to come back up. I don't know! Something awesome! It's Nintendo! They could have thought of something cool to do with the Mogma Mitts! This is just the start of "Things That Would Have Been Awesome But Sadly Don't Exist" in this part of the game.
So, in our little fantasy world, we've beaten Volvagia and we've got the Master Sword to full strength. Nice! So what do we do with it? Well, given that the Master Sword is at full power, instead of going to see Zelda, how about we go hunt down Ghirahim? Fi could suggest it or something, or I don't really know, but the point is, we go looking for Ghirahim. Now, this could have provided a whole few more hours to the Skyward Sword experience! I'm talking a brand, spanking new area, dowsing for Ghirahim using his now familiar aura, dungeon, mini-dungeon, doesn't matter, Ghirahim Fight 2, and the like.
Not only would this be awesome, but this would also help add to the story. Perhaps you don't beat Ghirahim entirely, since it's not the True Master Sword yet. He could pull a Ganon in The Wind Waker and tell you how it's not fully powered up and whatnot. Now, in the real game, we had the (untrue?) Master Sword for about... five minutes. Literally. We beat the Fire Sanctuary, go smack the Gate of Time with a Skyward Strike, go see Zelda, and she blesses our sword and whatnot. Out of nowhere. Just, you know. Okay. Here you go.
Really, there's no point in the "untrue" Master Sword step. Getting the True Master Sword is satisfying, yes. But think about this. What if we go hunt down Ghirahim and do a whole new area and all that jazz, and, all the while, actually feel the dissapointment (THIS is The Master Sword?!) since the "untrue" Master Sword is completely unimproved from the Goddess White Sword (or so I believe) in terms of length, damage, and dowsing spots. Feeling this and learning about the concept of the True Master Sword would make actually getting the True Master Sword much more satisfying.
In short, I think that Nintendo botched quite a bit of great content here. I mean, there was room for several more hours of great content. A new boss, whole new area, new dungeon, and feelings that happen to the player and ultimately make the goal more satisfying. So, yeah.
I kind of wish I had never thought about this because now I'm here thinking to myself, "Why isn't Skyward Sword like this? This would have been so good."
Thoughts/Opinions, bla bla bla?
I wish, wish, wish that this dungeon's boss was Volvagia and that the rematch with Ghirahim occured somewhere else. I mean, when I opened the boss door, I expected Volvagia. It all adds up. In Ocarina of Time, it is said that Volvagia dwelled in the heart of the volcano, exactly where the Fire Sanctuary is located. There are depictions of serpentine dragons through the dungeon. And, in order to maintain the whole "Goron hero who conquered Volvagia" thing, perhaps they could have Gorko assist somehow in the fight. We talk to him outside of the dungeon, so we know he's around. It would be pretty cool learning that Gorko was Darunia's ancestor spoken of in Ocarina of Time. Maybe the dungeon's item could have been the Megaton Hammer, or - even better, they could've found a way to actually make the Mogma Mitts interesting- by incorporating it into the fight with Volvagia! These things were boring and I wasn't a huge fan. They don't feel entirely fresh and new, because they really aren't. However, as we know from Ocarina of Time, Volvagia is a "Subterranean Lava Dragon". Subterrean. Underground. What would have been fresh and interesting was incorporating these things into a fight with Volvagia! I mean, instead of waiting for him to come up in Ocarina of Time, we could go under and chase him and force him to come back up. I don't know! Something awesome! It's Nintendo! They could have thought of something cool to do with the Mogma Mitts! This is just the start of "Things That Would Have Been Awesome But Sadly Don't Exist" in this part of the game.
So, in our little fantasy world, we've beaten Volvagia and we've got the Master Sword to full strength. Nice! So what do we do with it? Well, given that the Master Sword is at full power, instead of going to see Zelda, how about we go hunt down Ghirahim? Fi could suggest it or something, or I don't really know, but the point is, we go looking for Ghirahim. Now, this could have provided a whole few more hours to the Skyward Sword experience! I'm talking a brand, spanking new area, dowsing for Ghirahim using his now familiar aura, dungeon, mini-dungeon, doesn't matter, Ghirahim Fight 2, and the like.
Not only would this be awesome, but this would also help add to the story. Perhaps you don't beat Ghirahim entirely, since it's not the True Master Sword yet. He could pull a Ganon in The Wind Waker and tell you how it's not fully powered up and whatnot. Now, in the real game, we had the (untrue?) Master Sword for about... five minutes. Literally. We beat the Fire Sanctuary, go smack the Gate of Time with a Skyward Strike, go see Zelda, and she blesses our sword and whatnot. Out of nowhere. Just, you know. Okay. Here you go.
Really, there's no point in the "untrue" Master Sword step. Getting the True Master Sword is satisfying, yes. But think about this. What if we go hunt down Ghirahim and do a whole new area and all that jazz, and, all the while, actually feel the dissapointment (THIS is The Master Sword?!) since the "untrue" Master Sword is completely unimproved from the Goddess White Sword (or so I believe) in terms of length, damage, and dowsing spots. Feeling this and learning about the concept of the True Master Sword would make actually getting the True Master Sword much more satisfying.
In short, I think that Nintendo botched quite a bit of great content here. I mean, there was room for several more hours of great content. A new boss, whole new area, new dungeon, and feelings that happen to the player and ultimately make the goal more satisfying. So, yeah.
I kind of wish I had never thought about this because now I'm here thinking to myself, "Why isn't Skyward Sword like this? This would have been so good."
Thoughts/Opinions, bla bla bla?