lonely_moon
Yo.
- Joined
- Jan 6, 2009
- Location
- In your face
Shadsie, I agree with you. Both OoT and TP were meant to be realistic (or realistic by Zelda standards, anyway) games. It's understandable that blood and gore would be out of place in any of the cel-shaded games, but the realistic ones should have a little more bloodshed. I think that it would add to the emotional impact. It may also provide an extra visual cue for players. Instead of the constant beeping when you're low on health, you would see Link with various cuts, panting and coughing (kinda like Doom, and what already happens in the 3D Zeldas, only with more of the red stuff).
But what about enemies? Their blood has always been green or blue. Should there be more enemies with red blood? I think that the more "intelligent" enemies (like the Bokoblins in TP) should have red blood. Ganon/Ganondorf too.
Of course, the violence should be kept to a minimum. Zelda's appeal as an ancient, classic legend would be lost if it were turned into a gore-fest, as well as cut off the younger end of the audience.
But what about enemies? Their blood has always been green or blue. Should there be more enemies with red blood? I think that the more "intelligent" enemies (like the Bokoblins in TP) should have red blood. Ganon/Ganondorf too.
Of course, the violence should be kept to a minimum. Zelda's appeal as an ancient, classic legend would be lost if it were turned into a gore-fest, as well as cut off the younger end of the audience.