DarkestLink
Darkest of all Dark Links
- Joined
- Oct 28, 2012
I didn't say just glitching. Yes, you can sneak past the system sometimes, but the games still weren't developed in a non-linear way.
SS was a great game, despite Ghirahim's existence.
I'm sorry but one last thing, all Zelda games, including Loz and alttp tell you the "correct" order, it's the later ones that don't give you the option to change it.I didn't say just glitching. Yes, you can sneak past the system sometimes, but the games still weren't developed in a non-linear way.
I'm sorry but one last thing, all Zelda games, including Loz and alttp tell you the "correct" order, it's the later ones that don't give you the option to change it.
I don't know they already gave us mixed messages about the orders of the dungeon in OoT, so I;m inclined to think they inteded to give us some flexibility in choosing wither to tackle the Fire temple or Forest, or more obviously Spirit or Shadow, I think in OoT at least it wasn't sneaking as you describe it. Besides, it didn't hurt to have the flexibility we had back then, again talking about OoT, it doesn't affect one player how other player play with dungeon orders. Okay, I'm done with this topic in this thread, I don't want to derail it, my apologies.I know that...the difference was, the games were designed to be done in any order. From LA and onwards the games were developed with a linear order in mind...players have just be able to sneak past it with a few unforeseen trick...which is why each title got more and more linear as the developers combated this.
Aonuma's scaring the hell out of me...it sounds like he plans to officially kill off the series. It's OoT all over again.