The Buzz Blob Cave level was rather generic. The one annoying room was the one with the switches and the Dekus. It was very hard to navigate around the Dekus when stacked as a totem. Ironically, my first group did it right the first time, but someone dc'd right at the boss. The boss was probably the best part of the level. The animation on the Blob's electric attacks looked great.
Bomb Storage was easy overall, but there were a few hiccups along the way. It took us a few tries to figure out that the Gust Jar was required to push the bomb towards the cracked wall at the start. Then, the part with the three branching paths went slow due to poor communication. That said, the worst thing was fighting against the boss. Hitting those bombs back during the last phase was a nightmare in coordination.
I'll probably beat the Fire Temple tomorrow. It was too frustrating having teammates not know what to do. That block puzzle was rather obvious, yet no one would come when I frantically clicked, "Over here!" I hope tomorrow's players will be a bit more Zelda savvy.
I can't imagine playing this game with randoms. Being able to talk to people over Skype is so much easier.