- Joined
- Dec 30, 2011
finding the things was defiantly easier then usual but that dosent make it easy some of the fights where pains in the arse and some fight never stop being a pain in the arse
I am still racking my brain to figure out why they just gave us 3 more hearts. I seriously can't think of a single reason besides noobifying. They noobified everything. They noobified the overworld, they noobified Skyloft, and they noobified the puzzles. I feel like the Silent Realms were the most challenging parts of the game.
First things first: I don't think any of you even know what Zelda is, and I don't you've noticed its ESRB rating. Zelda--from the original to Skyward Sword--is geared toward children. [...] The game has always been fun, and the style will never grow old. It's fun, it's lengthy, it wastes your time appropriately.
[...] That in itself should tell you you're playing one spectacular game. Also, don't argue Call of Duty can be difficult--it was not an opinion and therefore is in arguable. Drop it.
Excellent vocabulary.If you don't have fun with some of them, simply don't play them. It doesn't matter what you think; the premise of a game is to provide you with time-wasting fun.
what is so uninspired about the puzzle-solving nowadays?
Oh, also, the difference between an MLG player and everyone else is 1,000+ hours of playtime.
What's uninspired about puzzle solving in newer Zeldas, particularly Skyward Sword? "and perhaps you'll finally understand they're the same things [...]" is what's uninspired about puzzle solving in newer Zeldas. They're the same thing, sometimes dumbed down, which ultimately makes them boring. Repetitive, uninspired regurgitations of things we've seen in the past.
"It doesn't matter what you think; the premise of a game is to provide you with time-wasting fun." pretty much equals 'critique means nothing'. I admit, sometimes I do a bit of pointless whining, but I do have legitimate complaints about the game from time to time, the lack of difficulty being one of them given that I'm a seasoned Zelda veteran who looks at the series with a certain point of view and will not be swayed from said POV.I... When in the world did I say critique meant nothing?
Okay, I somewhat agree with one thing you said: they're the same things all over again (though you cannot deny there's some new in the mix). That doesn't make them dumbed down. And if want to provide me with some raw evidence, sure, I'll back down slightly. But at this point, you're saying things I can't foresee you being able to back.
Well, I'm not going to lie and say that SS' new puzzles were totally old and reused from elder games, nope. But the other puzzles, and these are puzzles that take up the majority of the puzzles in the game, felt entirely rehashed from some other work that I had previously played. That's just me, though. I realize that others have difficulty with the puzzles and that is perfectly fine; some people have more acuteness with things than others at the end of the day. =)The puzzles in those games were pretty stinkin' innovative, especially in SS, home to some of the most innovative puzzles in the entire franchise. Why people would say otherwise is very head-scratching.
Twilight Princess managed a T rating, and "Teen" games typically aren't "kid friendly". Not even sure what this has to do with SS being easy -- LoZ is a 'kid friendly' game yet it is ridiculously hard for many, and need I cite Adventure of Link?It doesn't matter what you think. The premise is always the same. They've yet to create a non-kid-friendly Zelda premise.
You're actually beginning to make me laugh with how backwards your mind works. The fact is, you didn't even give a reason as to why you think they're dumbed down. You said they are, and that's that. I presented a guess as to what you were trying to get at, and there you go, refuting my guess by simply quoting your already debunked and directionally bigoted statement. Well done, I guess.
Also, you're positively brimming with complete impudence toward all, aren't you? JuicieJ harmlessly entered with a valid statement, and you nastily imply you're just better and that he or she should just stop right there because you're the almighty genius.
The only people that I've ever seen say modern Zelda has uninspired puzzles are those that have played the series for a long time. And you know what? That makes a whole lot of sense. It's pretty easy to know what to look for when you're a seasoned veteran.