JuicieJ
SHOW ME YA MOVES!
Secondly, a lot of puzzle solutions have felt forced by showing us exactly where to go and kind of what to expect. Skyward Sword was particularly egregious in this with both numerous cutscenes and Fi constantly pointing out the obvious to you, essentially destroying any sense of triumph in solving a lot of puzzles yourself. I wouldn't mind a cutscene or two to introduce us to a new concept, but then it should be up to the player to figure out what to do with that concept. When we obtained bombs three dungeons ago and the game is still showing us exactly where cracked walls are, the hand-holding is getting out of, well...hand. I'm not pointing the blame at any one game with that analogy, but I think it basically fits much of the recent series.
When exactly did Skyward Sword do things like this? Fi pointed out stuff, yeah, but when she did it was never telling us how to solve a puzzle, nor were there any cutscenes that blatantly revealed the solution to a puzzle. I can't even think of any Zelda game doing that, to be honest. Not even Twilight Princess. I think you're overexaggerating this.