McBlizzy
Happy Mask Salesgirl
- Joined
- Jul 2, 2010
- Location
- Ikana Canyon
(Just to say something, I'm not... arguing with you? Or mad at you in any way either. MM is my favorite Zelda game of all time and I'll defend it with my life, probably the same way you'd defend TP)
Okay you're allowed not to like the dungeons, the difficult and confusing parts are why MM is more suited for veterans. The Stone Tower was complex but that's what's made it possibly the most complex dungeon of Zelda, it was like two in one! And if you wanted to get all the fairies you had to flip it at least 3 times, it was epic! Maybe instead of hating it because it's hard... appreciate it's difficulty? A LOT of time must have gone into making the dungeon as awesome as it is.
The above can be easily avoided if you plan your attack properly. All you have to do is play through the region you're in until you get the song that opens the temple. Once you get that you can do the temple anytime, so just go back in time. Then you'll have 3 days to complete the temple instead of trying to rush through it =D
I'm not sure if MM is really THAT deep either, but compare it to OOT.
In MM you have to free the four giants, free all the lands from the curse they're stuck in, stop the moon from falling and defeat Majora.
What do you do in OOT?
Stop Ganon from taking over Hyrule... That's not very deep either. TP is the same way, stop the spread of Twilight from Zant, then stop Ganondorf.
At least in MM there were 4 different regions with their own problems to stop as well.
I'm not going to argue about the OOT approach >.> my biggest beef is the Forest, Fire, Water sequence that was broken by MM (and maybe other older games?)
Honestly I don't think there is a "best" Zelda Each is unique in some sense, each has the same elements in another sense. There definitely is favorites and reasons of superiority we can debate about though I'm not telling you to love Majora's Mask, because honestly when I was younger I hated it... (But now it's my favorite) I guess I'm just... encouraging a second look?
P.S. I HIGHLY encourage you to play the song of time backwards, then you can breeze through an entire region in all 3 days =D
@McBlizzy ok, i'll give you reasons
to be fair, the dungeons themselves weren't that bad, but there were a few problems, for example it got difficult and confusing too quickly, the first dungeon was probably one of the easiest i've ever played through, but during the 3rd one i needed a walkthrough. the only dungeon i really hated was the stone tower temple because of its difficulty. i probably should have used a word less harsh than "sucked" but i still didn't like them, they weren't really anything special.
Okay you're allowed not to like the dungeons, the difficult and confusing parts are why MM is more suited for veterans. The Stone Tower was complex but that's what's made it possibly the most complex dungeon of Zelda, it was like two in one! And if you wanted to get all the fairies you had to flip it at least 3 times, it was epic! Maybe instead of hating it because it's hard... appreciate it's difficulty? A LOT of time must have gone into making the dungeon as awesome as it is.
stand by my statement about the time cycle. more than once, i found myself having to play the song of time in the middle of a dungeon and start everything over again. and they don't give you enough time to open your way to the later temples and do them all in one time cycle even with the inverted song of time. all i can say is thank god for those owl statues, but when i open up a dungeon, i want to beat it immediately, and the time stops me from doing that
The above can be easily avoided if you plan your attack properly. All you have to do is play through the region you're in until you get the song that opens the temple. Once you get that you can do the temple anytime, so just go back in time. Then you'll have 3 days to complete the temple instead of trying to rush through it =D
only said the story wasn't very deep, which i stand by. your only real objective is to free four giants, stop the moon from falling and beat majora. that's it. don't talk to me about the sidequests, they aren't a part of the main story and therefore aren't part of the story at all. the only reson the story even begins to seem deep is because (I feel) that theorists read too much into it.
I'm not sure if MM is really THAT deep either, but compare it to OOT.
In MM you have to free the four giants, free all the lands from the curse they're stuck in, stop the moon from falling and defeat Majora.
What do you do in OOT?
Stop Ganon from taking over Hyrule... That's not very deep either. TP is the same way, stop the spread of Twilight from Zant, then stop Ganondorf.
At least in MM there were 4 different regions with their own problems to stop as well.
I'm not going to argue about the OOT approach >.> my biggest beef is the Forest, Fire, Water sequence that was broken by MM (and maybe other older games?)
Honestly I don't think there is a "best" Zelda Each is unique in some sense, each has the same elements in another sense. There definitely is favorites and reasons of superiority we can debate about though I'm not telling you to love Majora's Mask, because honestly when I was younger I hated it... (But now it's my favorite) I guess I'm just... encouraging a second look?
P.S. I HIGHLY encourage you to play the song of time backwards, then you can breeze through an entire region in all 3 days =D