Flagpole
I'm back!!
- Joined
- Aug 26, 2009
First off, and before anyone starts yelling about what I'm going to comment can be seen everywhere, this isn't the normal list in which you find each epic feature in Ocarina of Time that makes it epic, as it is kind of different.
The Legend of Zelda: Ocarina of Time is the fifth game on the Zelda franchise, and the one considered the most epic, the golden Zelda game, a legend, an adventure... in fact, it is considered the best game ever, receiving in majority reviews with rates of 9 to 10, only a few people disliking the game. It is the Zelda game considerd to reach the peek of the Zelda franchise, setting a lot of new standards for future games, as well as using features from previous Zeldas, like some of it's weapons (Bombs, Arrows) and the main enemy (Ganon/dorf), as well as many enemies, and a whole lot more of features. It's story also has a lot of similarities with the one of A Link To The Past, which is a reason many Zelda lovers and fans hated. But, why is this game so high in the video game history, if a lot of people doesn't seem to find it's secret formula? Well, it is something that hasn't appeared in a lot of Zelda games, not even in a lot of video games, which is the reason as to why Ocarina of Time is so loved.
But, before start talking about the secret of how Ocarina of Time is such an epic game, I'd like to mention other Zelda games, which lack what Ocarina of Time had, like Link's Awakening, Majora Mask and Wind Waker.
Link's Awakening is the fourth game in the Zelda franchise, and in it we can find a great, deep and complex story, which many people just love, as well as some entertaining characters and some easy, short but fun dungeons, as well as the Seashell sidequest, which can keep Zelda players entertained for hours looking for the Seashells in the overworld. This game offers, as well, a side-quest in which you have to go to certain places at certain moments so that a mouse (?) takes you pìctures you can then see inside the Camera Shop, inside a photo album.
Majora Mask is the sixth game in the Zelda franchise, and a game which you can either love or hate, as it contains an inmense amount of side-quests with a little amount of dungeons: four. The game contains a lot of side-quests and collectible items, that is, twenty four masks, fifty two heart pieces and six empty bottles, as well as a bunch of upgrades, being all of this so massive it can take the player doezns of hours to find all of these without any help at all. Majora Mask badness comes from the lack of dungeons and it's hated time cycle, which limits the player to finish certain things in three of the game's days, or else the player will find Termina being crashed in Termina, with Link in it, and all the effort put by the player in that time blows away from the game.
Wind Waker is the seventh game in the Zelda franchise, having some kind of easy dungeons, and some really extensive side-quests, having a balanced amount of side-quests and dungeons. However, many people refuse to play this game because travelling by seas can take a lot of time, with the sea seeming endless. Many people consider that one of the only flaws of the game.
The three games I've just mentioned are connected in a very visible way: each of them have, at least, one big thing which certain players can consider as a very big falw. That is, Link's Awakening amazingly easy difficulty, Majora Mask's lack of dungeons and it's time cycle, and Wind Waker's mode of travelling. These things make these games only appeal to certain gamers, as others find their flaws way too big.
In the other hand, Ocarina of Time is a well balanced game, which has almost no flaws, or at least no big flaws: it contains eight dungeons, which can satisfy the player who only wants to go through the dungeons and leave the other stuff away, it contains a medium difficulty, an amazing soundtrack, and enough side-quests - or at least side-quests that can keep you busy for a while - to entertain the one who wants to complete the game 100%, whith a hundred Golden Skulltulas to hunt, thirty six heart pieces to search for, a kind of hard, timed trading side-quest, and four empty bottles - all in one game. So, Ocarina of Time's secret foruma is being a well balanced game, which appeals to almost every gamer, thus being one of the games that receives the most perfect reviews, and the reason as to why it wins to other great games like Majora Mask, Link's Awakening and Wind Waker.
Do you agree with my opinion? Why? Why not?
The Legend of Zelda: Ocarina of Time is the fifth game on the Zelda franchise, and the one considered the most epic, the golden Zelda game, a legend, an adventure... in fact, it is considered the best game ever, receiving in majority reviews with rates of 9 to 10, only a few people disliking the game. It is the Zelda game considerd to reach the peek of the Zelda franchise, setting a lot of new standards for future games, as well as using features from previous Zeldas, like some of it's weapons (Bombs, Arrows) and the main enemy (Ganon/dorf), as well as many enemies, and a whole lot more of features. It's story also has a lot of similarities with the one of A Link To The Past, which is a reason many Zelda lovers and fans hated. But, why is this game so high in the video game history, if a lot of people doesn't seem to find it's secret formula? Well, it is something that hasn't appeared in a lot of Zelda games, not even in a lot of video games, which is the reason as to why Ocarina of Time is so loved.
But, before start talking about the secret of how Ocarina of Time is such an epic game, I'd like to mention other Zelda games, which lack what Ocarina of Time had, like Link's Awakening, Majora Mask and Wind Waker.
Link's Awakening is the fourth game in the Zelda franchise, and in it we can find a great, deep and complex story, which many people just love, as well as some entertaining characters and some easy, short but fun dungeons, as well as the Seashell sidequest, which can keep Zelda players entertained for hours looking for the Seashells in the overworld. This game offers, as well, a side-quest in which you have to go to certain places at certain moments so that a mouse (?) takes you pìctures you can then see inside the Camera Shop, inside a photo album.
Majora Mask is the sixth game in the Zelda franchise, and a game which you can either love or hate, as it contains an inmense amount of side-quests with a little amount of dungeons: four. The game contains a lot of side-quests and collectible items, that is, twenty four masks, fifty two heart pieces and six empty bottles, as well as a bunch of upgrades, being all of this so massive it can take the player doezns of hours to find all of these without any help at all. Majora Mask badness comes from the lack of dungeons and it's hated time cycle, which limits the player to finish certain things in three of the game's days, or else the player will find Termina being crashed in Termina, with Link in it, and all the effort put by the player in that time blows away from the game.
Wind Waker is the seventh game in the Zelda franchise, having some kind of easy dungeons, and some really extensive side-quests, having a balanced amount of side-quests and dungeons. However, many people refuse to play this game because travelling by seas can take a lot of time, with the sea seeming endless. Many people consider that one of the only flaws of the game.
The three games I've just mentioned are connected in a very visible way: each of them have, at least, one big thing which certain players can consider as a very big falw. That is, Link's Awakening amazingly easy difficulty, Majora Mask's lack of dungeons and it's time cycle, and Wind Waker's mode of travelling. These things make these games only appeal to certain gamers, as others find their flaws way too big.
In the other hand, Ocarina of Time is a well balanced game, which has almost no flaws, or at least no big flaws: it contains eight dungeons, which can satisfy the player who only wants to go through the dungeons and leave the other stuff away, it contains a medium difficulty, an amazing soundtrack, and enough side-quests - or at least side-quests that can keep you busy for a while - to entertain the one who wants to complete the game 100%, whith a hundred Golden Skulltulas to hunt, thirty six heart pieces to search for, a kind of hard, timed trading side-quest, and four empty bottles - all in one game. So, Ocarina of Time's secret foruma is being a well balanced game, which appeals to almost every gamer, thus being one of the games that receives the most perfect reviews, and the reason as to why it wins to other great games like Majora Mask, Link's Awakening and Wind Waker.
Do you agree with my opinion? Why? Why not?