Shadsie
Sage of Tales
This is something that I was thinking about as I took a walk tonight - twilight walk.
In the Legend of Zelda, all the games, whenever you go into any area, there's always some kind of background instrumental music playing, some kind of theme. You might not even notice it, but it's there, lending a mood.
Listening to the sounds of the summer woods while walking down the quiet road I live on, I got to thinking about how nature is like that, too. Right now, in my area, nature actually is downright *loud* at any given time of the day - insects, frogs. I think I notice this especially strongly because I didn't grow up in the forest. I grew up in a desert, where the only sounds were a bit of wind sometimes, and, at certain times in the summer, the hum of locusts. It wasn't nearly as noisy as the eastern US woods are. In fact, during my move out here, during a stop in Memphis, I was "What IS that sound coming from the trees?" - even in the city. My fiance' replied "Critters." You see, I'd never heard nature itself being so LOUD and varied... I was blown away by it. So, now, when I hear that same natural cacophy in the woods where I currently live, I really, keenly notice it, because it's not something I had all my life.
Anyway, I got to thinking... what if in a future Zelda game, there were actually some areas, some patches of woods and whatnot that were rendered with purely naturalistic sounds? *No intrumental music,* JUST sounds like insects and frogs, loud and varied like in an actual wood?
That's not to say I'm in favor *at all* of getting rid of the musical score completely (it's definitely needed to set the mood for battles and dungeons), I'm merely thinking "A few specific areas of completely natural soundscape" - just to remind players that "nature really does have its own music," and for the sake of immersing into a "real" kind of world.
What do you think of this? Would you like to see (hear?) that or no?
In the Legend of Zelda, all the games, whenever you go into any area, there's always some kind of background instrumental music playing, some kind of theme. You might not even notice it, but it's there, lending a mood.
Listening to the sounds of the summer woods while walking down the quiet road I live on, I got to thinking about how nature is like that, too. Right now, in my area, nature actually is downright *loud* at any given time of the day - insects, frogs. I think I notice this especially strongly because I didn't grow up in the forest. I grew up in a desert, where the only sounds were a bit of wind sometimes, and, at certain times in the summer, the hum of locusts. It wasn't nearly as noisy as the eastern US woods are. In fact, during my move out here, during a stop in Memphis, I was "What IS that sound coming from the trees?" - even in the city. My fiance' replied "Critters." You see, I'd never heard nature itself being so LOUD and varied... I was blown away by it. So, now, when I hear that same natural cacophy in the woods where I currently live, I really, keenly notice it, because it's not something I had all my life.
Anyway, I got to thinking... what if in a future Zelda game, there were actually some areas, some patches of woods and whatnot that were rendered with purely naturalistic sounds? *No intrumental music,* JUST sounds like insects and frogs, loud and varied like in an actual wood?
That's not to say I'm in favor *at all* of getting rid of the musical score completely (it's definitely needed to set the mood for battles and dungeons), I'm merely thinking "A few specific areas of completely natural soundscape" - just to remind players that "nature really does have its own music," and for the sake of immersing into a "real" kind of world.
What do you think of this? Would you like to see (hear?) that or no?
Last edited: