whiteknight455
The Zelda Nerd
- Joined
- Apr 22, 2011
Okay so we saw that the bar is the sheild bar but maybe later in the game you get the magic bar later on like in WW. I mean this could happen because we have only seen the begining of the game.
what he's saying is that sometime during the game you get another meter for magic.It's a shield meter. That was stated in a demo video. The shields will break after taking enough damage, and Link will have to buy a new one. However, the Hylian Shield appears to be unbreakable.
BUT couldn't the lack of a magic meter mean infinite Sword Beams? That could potentially spell disaster in the wrong hands, and trim a bit away from the experience of the new system of sword combat they have established (just to be clear, this is only assuming Sword Beams actually utilize magic meter). Will Sword beams perhaps be removed from the game?
Not necessarily, you had infinite sword beams in the original LoZ, AoLm and ALTTP as long as you had full health. SS seems to have more of a ritual by requiring the player to raise the sword in the air, charge the sword, then shoot it at the enemy. This sounds like it might be useful on paper but during combat you do not always have the time to do this before an enemy attacks you while your guard is down. To me this only seems like a good way to start a fight when walking up to an enemy that has not noticed me yet. But not too useful in combat. Just like the spin attack in previous games, the chargeup time for it left you open to attack for a little too long to use while in combat. Same for the Midna attack with Wolf Link, you were going to get hurt attempting it most of the time.
I'd almost be willing to bet that not only do you have to raise and charge the sword, but you need to be at full health, too. That just seems traditional for a Zelda game. Plus, it would make it more of a reward.