As a gamer the thing i play for first and foremost is the story and since my youth Metroid and Zelda have been my favourites games to play for that reason.
There are games out there however that have more focus on story than Zelda and Metroid like Metal Gear Solid, Bioshock and Assassin's Creed.
What i also enjoy are long cutscenes, Metroid Other M and the Metal Gear series has this down among others but what if Zelda employed this notion?
Looking at previous Zelda games like WW, TP and SS, the cutscene have been getting longer and to me, especially in Zelda, the cutscenes let the magic bleed through, we see Link's face and his expressions more and we see characters and magic doing what they do best.
But what about you, would you like longer cutscenes in Zelda in the future?
Do you even like cutscenes found in the more recent Zelda titles?
Do you enjoy cutscenes at all?
There are games out there however that have more focus on story than Zelda and Metroid like Metal Gear Solid, Bioshock and Assassin's Creed.
What i also enjoy are long cutscenes, Metroid Other M and the Metal Gear series has this down among others but what if Zelda employed this notion?
Looking at previous Zelda games like WW, TP and SS, the cutscene have been getting longer and to me, especially in Zelda, the cutscenes let the magic bleed through, we see Link's face and his expressions more and we see characters and magic doing what they do best.
But what about you, would you like longer cutscenes in Zelda in the future?
Do you even like cutscenes found in the more recent Zelda titles?
Do you enjoy cutscenes at all?