Something I love about some variants of the game "laser tag" is that there is obligatory fog in the rooms. This makes things much more uncertain - like fog of war - and basically forces you to rely on instincts whenever possible. It also, just like fog does, makes things harder to see.
But, the point here is that I'd love for fog to be part of dungeons. Could you imagine if you were in an enclosed arena and fog basically covered everywhere bar where Link was at, and you didn't know what enemies wer going to pop around the corner? This would make me absolutely livid...in a good way!
So what's your opinion. Would you like to see fog in a few future dungeons, or is it best left out?
But, the point here is that I'd love for fog to be part of dungeons. Could you imagine if you were in an enclosed arena and fog basically covered everywhere bar where Link was at, and you didn't know what enemies wer going to pop around the corner? This would make me absolutely livid...in a good way!
So what's your opinion. Would you like to see fog in a few future dungeons, or is it best left out?