- Joined
- Feb 2, 2012
i would say the final fantasy games they all suck and furthermore- final fantasy 13 III! what!? a sequal to a sequal of a sequal? it makes no sense!!
i would say the final fantasy games they all suck and furthermore- final fantasy 13 III! what!? a sequal to a sequal of a sequal? it makes no sense!!
Mario Galaxy, really everyone loves it and its a pretty decent functional game for a one designed for motion controls and it looks nice but... i just don't like it, the idea of it feels too desperate, not far enough removed from elements we saw in Sunshine, and its just feels like a mess, it looks it too, it used to be simple to choose worlds, open a door and jump into a painting, but now we have a hub we can fall off of which is just tossed together without a care... the levels aren't that inspired really, i've seen better level ideas in previous mario games including Mario Kart. Mario feels quite limited now too, i know he isn't that far removed from his moveset in M64 but there isn't much call to use them as there was in 64, 64 still feels bigger too and the worlds felt like worlds, big long levels of terrain where a fall wouldnt kill you.
I hate Mario's current tendency to have levels suspended above pits, Mario 3D Land did the same. Was there a bomb that blasted the Mushroom Kingdom into floating pieces?
the limited power of the Wii compromise their vision. There is a real dissonance there.
Fortunately, I think it also preserved some of the best of Mario 64, such as the concept of a hub world. In fact, the hub world in Galaxy is much more streamlined.
From what I've seen, this is a fairly common criticism. Allegations of linearity (when really, the game is not structurally more linear than any Mario before it, and is less linear than a vast majority) and a limited moveset are not rare.
I was initially disappointed when I heard that Mario Galaxy wasn't as "free" as Mario 64. In hindsight, I don't think my past self had much of a point. Mario Galaxy doesn't have to be Super Mario 64--it has its own identity, and I'm glad for that. I just can't fault the impeccable level design and platforming.
I acknowledge the differences between Super Mario Galaxy and Super Mario 64, but strongly disagree with anyone who thinks those differences are weaknesses.
To be honest, I cannot understand games that have any sort of content that is a problem in society.
I mean violence here, mainly; not horror violence like Resident Evil (which is acceptable as it's fictional), but games like Grand Theft Auto.
A game where you go around killing people, stealing cars and other things that are a major problem in reality. Isn't that a sort of bad influence?
And let's not forget war games (Call of Duty, Medal of Honour...). War is, imo, one of the worst things in world history, in every aspect; and to make games that focus on killing people in a battlefield seems to me kind of immoral (yes, I know it's a game and it isn't really happening but most of you know what I mean).
I don't think it's a bad influence...but where's the joy in it? I find it disturbing that people gain a pleasure in pretending to kill innocents....
There's still a line between reality and fiction. People enjoy it because it doesn't hurt anyone else in real life, so why should anyone feel guilty about it? It's the same with movies. People do enjoy watching others get killed. Although, going into that would go off topic.