Justac00lguy
BooBoo
Just a question I would like to ask and discuss and this is the idea of making a Zelda game more fast paced, maybe not all the time, but maybe in specific sequences or sections...
So, in my opinion anyway, I think Zelda games are rather slow paced, in fact I do actually like the pacing of the games l, not to slow nor to fast. However I have always thought just to spice things up, the Zelda series could be in need of faster paced gameplay. Thinking about it, the only parts we see this high intensity pacing is in either combat situations or boss fights, for me I would certainly like to see segments where we see do experience this kind of gameplay. Just an example I had in mind is maybe a section where a structure/building is falling apart and Link has to scale the falling structure within a limited time period. Just a small example I know but I think it could diverse gameplay and add some fresh experiences, that in my opinion could make the game feel more intense.
So tell me what you think about this idea... Would you warm to it or do you think Zelda's pacing should be left as it is?
So, in my opinion anyway, I think Zelda games are rather slow paced, in fact I do actually like the pacing of the games l, not to slow nor to fast. However I have always thought just to spice things up, the Zelda series could be in need of faster paced gameplay. Thinking about it, the only parts we see this high intensity pacing is in either combat situations or boss fights, for me I would certainly like to see segments where we see do experience this kind of gameplay. Just an example I had in mind is maybe a section where a structure/building is falling apart and Link has to scale the falling structure within a limited time period. Just a small example I know but I think it could diverse gameplay and add some fresh experiences, that in my opinion could make the game feel more intense.
So tell me what you think about this idea... Would you warm to it or do you think Zelda's pacing should be left as it is?