- Joined
- Aug 8, 2012
- Location
- yggdrasil
well he actually said, other than combat. cuz as far as that goes, there are some fast pace battles, i noticed a lot in WW, like going into a cave, and walking into an arena type room with the halls up on the side where enemies pour in. I love those sections, Battling WAVES of enemies to get a heart piece, that was cool! or in the Wind temple when that stupid wizrobe keeps spawning enemies till you kill him, frustrating but fun!
As far as faster paced gameplay when it comes to platforming, im not against that either, keep the Sprint button, but get rid of that stupid stamina wheel. I like the Idea you through out JC about buildings falling apart. actually i will expand on that. I always thought "Set Piece" moments were cool. and you remember in AoL when you beat a dungeon, you could no longer return to it. Now some people may not like the idea of not being able to return to dungeons, as sometimes they throw heart pieces and whatnot in there, and if you dont get it the first time you just... well dont get it. BUT! a good way to explain not being able to return would be, Go through the dungeon, defeat the boss, then after the boss is defeated, the structure of the temple crumbles and you have to race out of the dungeon before it collapses on you, that would be cool. Or running into a Boss type character in an area that is a complete disadvantage to you, so you gotta run from it, to get to a better area in which you both are at the same advantage... did i say that right?
Set piece moments are becoming a staple in the video game industry, and im not opposed to LoZ getting some intense moments!
I am not so sure about the running before it collapses thing because Metroid Prime hunters did it and utterly it ruined the whole games.
Other than that I think the games move fine the way they are but maybe a timed boss or something. that would heat tings up. Think 3 Heart run Volvagia with no goron tunic. that gives you like 1min max to beat it. talk about a time crunch.