- Joined
- Jan 28, 2012
- Location
- Preston, UK
Dungeon Weekly - Every Thurday
Week #02: Dodongo's Cavern
Dodongo's Cavern acts as a food mine for the Gorons, they just go in, eat some nourished rocks, and go out. When Ganondorf demands the Gorons to hand him the Goron's Ruby, Darunia, the leader of the Gorons resists and keeps it. In anger, Ganondorf infests the cave with Dodongos and seals the entrance with a boulder, so the Gorons will starve. For Link to get the ruby, he must break the boulder and slaughter the Dodongos inside the cavern making this the second dungeon in Ocarina of Time.
Design
Dodongo's Cavern contains only two floors, which is rather small compared to the first dungeon. In the main center room, there's a huge skull which needs to be opened to get to the very end of the dungeon. You must go out and circle round to get above the skull on the second floor and drop bombs in its eyes to make the path open. The fact that you have to circle round and get back to the main room but higher is a good design. The place also looks inhabitable because there's statues and bridges, like they've been built not naturally grown. But, all the rocky rooms look and feel the same which ruins the design. Also, the boss room is simply a pool of lava.
Features
This dungeon mainly contains fire and earth, most of them earth. In the starting room, there's a circle of lava surrounding the center platform with moving platforms round the sides, mainly for, well, platforming! Just to make it even more hard, there's Beamos statues on every ledge and they shoot their lasers at you. The over rooms as basically all the same as eachother, jumping over ledges and beating up Dodongos. There's not much puzzle and variety involved.
Apart from that, to get from room to room is nearly always the same, blasting the living daylights out of a wall, which is quite boring after you've done it ten times before. Leaving blowing up things behind, there's one simple puzzle, lighting torches. This puzzle was already used in the previous dungeon, so it was only a challenge to people who have short-term memory loss. There's barely any features to this dungeon, apart from explosions.
Boss
After you've just finished this horribly repetitive dungeon you've had enough of explosions. The boss can't be anything to do with explosions! Well, you're wrong. King Dodongo just tops it all off, just a cheap huge version of the original Dodongo but with the 'tactics' removed from it. It just rolls at you and the only way of dodging it is by standing a pixel away from the lava. When it stops and randomly takes a deep breath you have to throw a bomb down its throat as it explodes in its stomach. Three times and its dead. They really did top it off, didn't they?
Conclusion
The dungeon isn't just easy, but filled with repetitive so-called puzzles and has an awful boss fight. Come on, Zelda Dungeon could've made a boss better than that! Apart from that, the dungeon is layed out very well.
RATING: 5/10
You may disagree with me, you may agree. My job is to point out the good things, now your job is to tell me what's bad about the dungeon. Leave what you think and your rating in the comments below. Thanks!
- GreenGyser :chu:
Week #02: Dodongo's Cavern
Dodongo's Cavern acts as a food mine for the Gorons, they just go in, eat some nourished rocks, and go out. When Ganondorf demands the Gorons to hand him the Goron's Ruby, Darunia, the leader of the Gorons resists and keeps it. In anger, Ganondorf infests the cave with Dodongos and seals the entrance with a boulder, so the Gorons will starve. For Link to get the ruby, he must break the boulder and slaughter the Dodongos inside the cavern making this the second dungeon in Ocarina of Time.
Design
Dodongo's Cavern contains only two floors, which is rather small compared to the first dungeon. In the main center room, there's a huge skull which needs to be opened to get to the very end of the dungeon. You must go out and circle round to get above the skull on the second floor and drop bombs in its eyes to make the path open. The fact that you have to circle round and get back to the main room but higher is a good design. The place also looks inhabitable because there's statues and bridges, like they've been built not naturally grown. But, all the rocky rooms look and feel the same which ruins the design. Also, the boss room is simply a pool of lava.
Features
This dungeon mainly contains fire and earth, most of them earth. In the starting room, there's a circle of lava surrounding the center platform with moving platforms round the sides, mainly for, well, platforming! Just to make it even more hard, there's Beamos statues on every ledge and they shoot their lasers at you. The over rooms as basically all the same as eachother, jumping over ledges and beating up Dodongos. There's not much puzzle and variety involved.
Apart from that, to get from room to room is nearly always the same, blasting the living daylights out of a wall, which is quite boring after you've done it ten times before. Leaving blowing up things behind, there's one simple puzzle, lighting torches. This puzzle was already used in the previous dungeon, so it was only a challenge to people who have short-term memory loss. There's barely any features to this dungeon, apart from explosions.
Boss
After you've just finished this horribly repetitive dungeon you've had enough of explosions. The boss can't be anything to do with explosions! Well, you're wrong. King Dodongo just tops it all off, just a cheap huge version of the original Dodongo but with the 'tactics' removed from it. It just rolls at you and the only way of dodging it is by standing a pixel away from the lava. When it stops and randomly takes a deep breath you have to throw a bomb down its throat as it explodes in its stomach. Three times and its dead. They really did top it off, didn't they?
Conclusion
The dungeon isn't just easy, but filled with repetitive so-called puzzles and has an awful boss fight. Come on, Zelda Dungeon could've made a boss better than that! Apart from that, the dungeon is layed out very well.
RATING: 5/10
You may disagree with me, you may agree. My job is to point out the good things, now your job is to tell me what's bad about the dungeon. Leave what you think and your rating in the comments below. Thanks!
- GreenGyser :chu: