JuicieJ
SHOW ME YA MOVES!
True but it saved my ***.
One time isn't enough to justify it, though.
True but it saved my ***.
One time isn't enough to justify it, though.
JuicieJ said:I wouldn't use these as examples. Din's Fire was terribly underused and impractical, Nayru's Love was gotten ridiculously late in the game, and Farore's Wind was hardly needed. They're perfect examples of magic gone to waste.
That isn't just a magic issue in Zelda though...that's a lot of the items in later games...spinner for example...very limited use.
Not at all. I can remember at least three times Din's Fire saved my life in Ocarina of Time-during the spinning circle room in the Forest Temple, lighting the torches prior to entering the Shadow Temple, and destroying the closing wall barriers blocking the boss key in the same dungeon. Farore's Wind was a tool for the wise. You didn't have to use it but it certainly made life easier. Same applies to Nayru's Love. I'm certainly agile when it comes to dodging Iron Knuckles but activating Nayru's Love as a defensive buffer made the fights much easier.
You may have made personal use of them, but compare them to things like the Medallions in ALttP and the Ice Arrows in MM and they pale in comparison.
I found the Medallions even more useless then the three in Ocarina of Time to be honest.
Medallions in A Link to the Past. The Medallions in OoT had no use at all.![]()
Magic is not necessary for a game like Zelda but it add some fun to it. I disagree with your opinion about the WW but that is pure opinion based. I actually like how you had to use magic in WW. The Deku Leaf was fun and you could do a lot with it. But I also think they could have done a little bit more. It was not fully used. Yes some elements but there it ends.
In OoT we use magic by using the ocarina and especially the three powers like Din's fire and Nayru's love and Farore's wind. I must admit I haven't used the others half as much as I used Din's fire. It was practical but I have the feeling they could have done mroe to the other two though. Yet OoT was a very good game and didn't suffer of the amount of magic NOT present. So it is more optional than a must
The optional stuff is what I would like to see. However, it would need to be practical, much like in The Elder Scrolls. Some mandatory stuff wouldn't hurt, either.
In SS you could use the medallions. I often switched the medallions to find rupees or hearts or treasures. This is a concept I actually liked
That's also something that should return. It was a lot like the rings in the OoX and added a customization feature, as well as stellar resource management.