While it did actually sadden me a little bit that the bow was such a late item in the game, I have to admit that it was probably better for the overall structure and flow of item usage. Twilight Princess kinda had a problem with that, even though I think the idea of items being barely usable out of their dungeons in it is a bit blown out of proportion. Once you have both the slingshot and the bow, the slingshot does become more like a back-up plan for distanced attacks. That is not helped by the sometimes generous supply of arrows you can find in some places. I think the item usage was probably a bit more evenly distributed due to that, but the bow being one of my favorite items in the series I certainly do have some things to say on its late appearance.
That said, I do think that they got the most out of its usage. Sandship's design felt pretty interesting to traverse in my opinion. Shoting the bokoblins in the sails and using the targets to trigget those ropes had a similar feeling to that of a swash-buckling movie to me. I guess it's somewhat unusual for a Zelda game, but interesting decision from Nintendo.