- Oct 24, 2012
- Crisis? What Crisis?
- Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
If it's the photographs you're talking about, then yes. But like with every other early game before OoT you have to use a lot of imagination to visualize the look of things. Otherwise all you have to go off of is concept and promotional art, a lot of which varies in style.Ok you just lost me there with the links Awakening artwork. LA is arguably the most toon-like game in the series
LA more than any of the early games can appear so toony because of the Gameboy's display technology having to have elements of every scene compacted on screen. It's what gives its visuals their squat chibi feel. It's a good way to present graphics on such a tiny package. The Oracle games are the same way.
You can also get more fidelity out of static images - such as the photographs - on low fidelity hardware. For the same reason why, for instance, cartoon characters are frequently drawn with four fingers or "mittens" because it requires too much detail to draw individual, realistically proportioned fingers. If you tried to display any of those images I linked in my previous post on the Gameboy, they'd show up as a garbled mess. But with a lot of space between simple lines like what gives cartoons their exaggerated appearance, it shows up better.
Yes. Simple uncolored conceptual line drawings of basically realistically proportioned characters are full toon. /sarcThe Zelda series has always been cartoon like. Ever since the very first entry. I mean just take a look at the concept art
That might have been what Miamoto had in mind with his concept drawings (or that may just be his way of drawing), but there is a lot of discrepancy between various concept art (from different sources), the game's graphics and the promotional art used in manuals and magazines and stuff, and player's imaginations.
Who's arguing for 100% "realism" in this thread?Zelda was never meant to be realistic. I mean for Pete’s sake this is a game where you can pull a monsters eye out with a spring-loaded grappling hook only to blow it up with a remote control mouse.
Proponents of the toon style are so obsessed and triggered by the word "realism."
I should also point out that "real" is not the same as "gritty." Unless you live in the hood or the wilderness somewhere, reality isn't terribly gritty.
Games that look like a child's finger paint pull me out of the game and dump me back in reality.Video games are supposed to take us out of reality
Careful not to cut yourself on that edge, killer.If realism is what you’re looking for than you might as well stop playing video games.
LttP's promotional art didn't go hyper toon, but the game's graphics always looked rather stylized to me. A bright color pallet and somewhat stylized texturing in the pixel art in places always appeared a tad exaggerated which didn't jive with the artwork in the manuals.LttP and OoT you have a bit stronger of an argument, as they’re certainly more “realistic” than Zelda 1
On a side note, Okami is a perfect example of how to do cel-shading right. There is no comparison between Waker, Sword, BotW and Okami. The Zelda games look like amateurs compared to Okami's graphics. Ninty just doesn't put much effort into utilizing the technique.
I still couldn't advocate for the Zelda series using the cel-shade technique, even if ninty was as proficient as Clover was with Okami. Because the style that emulated and supported the calligraphy theme with Okami doesn't work for Zelda. Not for me, anyway. Personally, I just can't get invested in a story and a world that isn't taking its appearance seriously. Even Okami realized this which is why the story and characters are largely played for laughs, while Zelda games try to be all serious and dramatic when their tone isn't swinging wildly to quirky and bizarre and back again.
In general, the Zelda series' tone is all over the map graphically, thematically. The structure and gameplay varies wildly from game to game... the series up to Majora was more or less cohesive in all respects. But since then it's been this sporadic mess of tone, narrative, gameplay and visual styles. I pretty much stopped caring to keep up with it all a long time ago.