Therapist Bill
The Pianist
- Joined
- Dec 29, 2013
- Location
- Shreveport, LA
Hey there ZD!
I was thinking earlier about past combat in our dear franchise. Both how difficult they have been and the way they have been designed. In the past it has been mostly been that you encounter some enemies, hack n' slash, move on, shoot some arrows, move on. Basically been thinking if the future title will change this, should it change this? :?
What I had in mind was that the combat could maybe move away from just hacking away at weak enemies in numbers and move to more smart enemies, one direction that SS seemed to steer towards. I quite enjoyed the thought in SS in that sense. You had more smart enemies and utilizing the "notorious" motion controls you had to give some more thought to the combat. However the next game maybe (probably) will not have motion controls (phew ) and will focus on a different type of smart combat. Personally I would love to see something in the vein of Dragon Age, a more "turn based strategy" where you can pause/slow down combat to create a combination of different attacks you have learned.
Although not everyone is fond of this type of gameplay, so was wondering what the lovely forums thoughts on this are? ^^
Do you guys want to see some more "evolved" combat in Zelda Wii U, maybe something similar to what I was yabbing about earlier? Maybe you would like to see something more along the lines of SS? Are you thinking of something else entirely? Maybe you like the more traditional combat?
I was thinking earlier about past combat in our dear franchise. Both how difficult they have been and the way they have been designed. In the past it has been mostly been that you encounter some enemies, hack n' slash, move on, shoot some arrows, move on. Basically been thinking if the future title will change this, should it change this? :?
What I had in mind was that the combat could maybe move away from just hacking away at weak enemies in numbers and move to more smart enemies, one direction that SS seemed to steer towards. I quite enjoyed the thought in SS in that sense. You had more smart enemies and utilizing the "notorious" motion controls you had to give some more thought to the combat. However the next game maybe (probably) will not have motion controls (phew ) and will focus on a different type of smart combat. Personally I would love to see something in the vein of Dragon Age, a more "turn based strategy" where you can pause/slow down combat to create a combination of different attacks you have learned.
Although not everyone is fond of this type of gameplay, so was wondering what the lovely forums thoughts on this are? ^^
Do you guys want to see some more "evolved" combat in Zelda Wii U, maybe something similar to what I was yabbing about earlier? Maybe you would like to see something more along the lines of SS? Are you thinking of something else entirely? Maybe you like the more traditional combat?