R
Red Lion
Guest
I am new here - so this may have already been discussed - but does anyone wish there was a bit more urgency to Zelda games. I love side quests and think they are important for developing skills, getting collectibles, etc. But I wish there was an actual urgency to getting to the next dungeon, completing the next task, or getting to the final boss. With the exception of MM, you could technically sit Link down, not do anything and save the world (incredibly unsatisfying compared to actually beating the game, but saving the world nonetheless).
There are some points in every Zelda game where it seems as though the pacing is increased slightly (dramatic music to get Midna healed - make sure you win the Wing Ceremony - etc.) but there is no real consequence to taking your sweet time. Restrictions on time and consequences for not doing something in time certainly what made MM a little more challenging (restart the current quest). It would really step it up for future Zelda overall.
Obviously, a simple re-hash of MM wouldn't go over very well, but there could be consequences such as not being able to get certain items (thus not allowing completionists to actually complete the game), characters dying, etc. Heck, they could even rate your overall preformance after the credits roll. "Congrats Link: You've saved the world. It took you --- Hyrulian Days, you saved --% of Hyrule, you're a ------- rank hero.
Thoughts?
There are some points in every Zelda game where it seems as though the pacing is increased slightly (dramatic music to get Midna healed - make sure you win the Wing Ceremony - etc.) but there is no real consequence to taking your sweet time. Restrictions on time and consequences for not doing something in time certainly what made MM a little more challenging (restart the current quest). It would really step it up for future Zelda overall.
Obviously, a simple re-hash of MM wouldn't go over very well, but there could be consequences such as not being able to get certain items (thus not allowing completionists to actually complete the game), characters dying, etc. Heck, they could even rate your overall preformance after the credits roll. "Congrats Link: You've saved the world. It took you --- Hyrulian Days, you saved --% of Hyrule, you're a ------- rank hero.
Thoughts?