FLY DOGGY FLY ... But not when you think you could easily make that jump.
Light bugs
Super light bug
I would have liked the wolf if it were done implemented a bit better.
The flow of the game, its like everything between dungeons were simply there to obstruct your linear progression.
Bridges gone wild yo
Most of the map is literally walled off till later on in the game
twili guards jumping down from the sky when ever you do finally get allowed to enter a new area.
oh look its ganon
Illia, poor Link if only you could talk, why is no one else explaining to this girl who he is?
Midna not letting me turn into a wolf when I feel like it, I don't care if there are people around, didn't stop me in Majora's Mask.
Did I mention : where did all the bridges go?
Bosses, looked awesome, but link sneezed and they died. All bosses repeated cycle of "oh look here's a weak spot" stun, slash with sword a few times and repeat till dead. They didn't vary that for a single boss in the game.
Sword skills, cool on paper but end up watering the game down. Shield bash and feint attack OP. And you semi required shield bash unless you used bombs to defeat lizafols.
Combat paused to make noises and flash when you hit an enemy, even if only briefly.
Enemies that were meant to block simply just blocked, there was 0 directional variation, so Iron Knuckles + other enemies that blocked would block 100% of the time they felt like it despite the fact you were behind them and their guard was facing forward.
The intro took seriously way too long (everything up until the first dungeon). Like it more then over stayed its welcome, I just wanted to start playing the game already.
Forced everything order.
Items not reused in next dungeons, so again you must ask why did midna care so much what order we collected fragments in.