I paid $90 for Battlefield 3 on PC and got less than one hour of entertainment. Cheap, right? And I supported the DLC ahahaha!!!! NO. Sorry, but no. Games are not cheap at all, they're ridiculously expensive in a world with a :? economy in almost every corner. I'm also not going to accept crap DLC like the stuff EA throws out; if you want to use DLC, use it for MEANINGFUL entries - examples being Lord of Destruction Expansion Pack for Diablo II, half of the DLC available in Fire Emblem Awakening, and the standalone "expansions" available in Guild Wars. Accepting crap DLC like the map packs in BF/CoD, that is not keeping games from rising in price, that's telling devs they can keep being lazy af.
I don't know about you, but I'm not paying $60 where it isn't justified. Justification for me is very different compared to others. :/
I'm personally fine with map packs, and its a good way to make money a few months after the game has been out. But on disc DLC is just a money grab and thats crap.
My take on prices of games is they need to drop across the board. Shovelware and other lower budget games just try to sell at the 60 mark simply because the big AAA titles have set that price, and thats not very fair to both the consumer and the people who make the AAA titles.
I'd be fine with some games costing more or less.
Or if games in general cost back down to like 30 bucks like it was in SNES days.
If games were 30 bucks, alot more people would simply pick up a game at the store more often. They wouldn't have to stop and debate about it costing so much they won't have gas or afford the groceries they went there for. A kid asking for a 30 dollar game is alot easier on the parent to say yes to, then a 60 dollar game.
The real question is, would the significantly lowered price, result in enough extra sales to be worth it to end up with more profit then then selling less games at the higher mark.
I don't think games cost too much. $60 isn't chump change, but no one said this wasn't going be an inexpensive hobby. Buying consoles or PC parts will run you up hundreds of dollars, easy.
Like Ez said, a major factor is a game development cost and if devs can figure out how to reduce that, we'd save. The major problem with gaming is that games have one mode of sale; buying new copies. Used sales profits do not make their way back to the developers. There are no other ways for devs to make back their money except with initial purchases of their game.
Movies have theatre releases, rentals, TV play, DVD/BluRay releases and the music industry has live shows, radio plays, royalties, as well as record/CD sales. Video games have none of that, and yet many have budgets of +$1 million.
I'd love to pay less than $60 for a new game (console game, since Steam is boss and PC games are cheap), but I don't see that happening.
What incomplete games are you playing?
Wrong. They'd save.
Infact a game like Metro used less then a 10th of the budget of the previous COD, they both sell for 60 dollars.
Shovelware still sells 60 dollars when its new.
Its also greatly their own faults for spending that much making games. Don't get me wrong I love it when people put work into games they make, but, explain why back in the SNES days selling 4 million copies was a smash hit, but now 4 or 5 million copies of Tomb Raider was considered a failure.
Yes licensing is a thing, for both the console you release on and the IP's. So that cost isn't one that you can reduce, but you telling me they can't cut cost on production and still make high quality games, when we've seen it done?
Having to sell 6 million copies + to break a profit is just absurd. The consumer is hard to grab attention of, and even harder to convince based on cover art alone.
Hmm, you know i'd be really interested in seeing how they spend their budgets actually.
For COD, I can see a great portion of that actually being marketing, even worse they went all out with the ACDC music in their commercials for the black ops 2.
They assume the market for games is bigger then it really is. And for cod its a big market, and they can walk around like it is. But some new IP titles or less popular titles can't do the same. Games are expensive, and you can't realistically expect 6 million people to want to pay 60 dollars for your game unless you're some one like Call of Duty.
Yeah but that's efficient gameplay, not including the screwing around that normal players do. Even so, that's also Zelda; most people do not get 50+ hours out of microsessions of CoD/BF because it's literally the same BS, not even made to LOOK like it's something diff. So..yeah. Gametime isn't universal; I can't say that you will get 100 hours of gametime or that there even IS 100 hours of gametime in any game because we all play different things.
Just because its the same thing, doesn't mean they aren't getting 100's of hours out of their game. I know I've put many many hours into MW2, both on my account and friends account, mine was like 7th prestige and I've gotten into 8 or 9th on friends account, sure he played it too but I played it more then him really.
So for people buying a game for online multiplayer, any online multiplayer game is easy to put countless hours into it, and worth 60 dollars if you wanna base value to play time.