Castle
Ch!ld0fV!si0n
- Joined
- Oct 24, 2012
- Location
- Crisis? What Crisis?
- Gender
- Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
Western RPGs are vastly superior to JRPGs.
WRPGs have improved in the scope of their game worlds, their level of interactivity, methods of role play, combat systems, settings, complexity of narrative, and other aspects while JRPGs have remained unchanged since their heyday. JPRGs still rely on the same silly, tired and pathetic cliched characters, themes, and battle systems that they have had since the early 90s. The genre's flagship franchise, Final Fantasy, has turned into complete tripe, and even JRPG gems such as Xenoblade have trouble getting the recognition they deserve.
Even still, I do not actually consider JRPGs role playing games at all. Their lack of character customization, linear progression and non-interactive stories (even the most interactive pale in comparison to even the earliest western rpgs) are the complete opposite of what a role playing game even is. JRPGs are all essentially descendants of Dragon Quest, while DQ is itself derivative of Ultima, brainchild of Richard "Lord British" Garriot, a super popular western rpg for its time. DQ simplified the common aspects of PnP RPGs that had found their way in limited capacity into CRPGs of the day. So JRPGs are, to me, role playing games in name only since they defer to DraQue and not the PnP RPGs that western CRPGs are derived from.
While western RPGs only grow to become more like PnP RPGs, JRPGs continue to be mired in the same ol' tired and silly genre conventions and even in their heyday, still consist of little more than the basis set forth by DraQue.
WRPGs have improved in the scope of their game worlds, their level of interactivity, methods of role play, combat systems, settings, complexity of narrative, and other aspects while JRPGs have remained unchanged since their heyday. JPRGs still rely on the same silly, tired and pathetic cliched characters, themes, and battle systems that they have had since the early 90s. The genre's flagship franchise, Final Fantasy, has turned into complete tripe, and even JRPG gems such as Xenoblade have trouble getting the recognition they deserve.
Even still, I do not actually consider JRPGs role playing games at all. Their lack of character customization, linear progression and non-interactive stories (even the most interactive pale in comparison to even the earliest western rpgs) are the complete opposite of what a role playing game even is. JRPGs are all essentially descendants of Dragon Quest, while DQ is itself derivative of Ultima, brainchild of Richard "Lord British" Garriot, a super popular western rpg for its time. DQ simplified the common aspects of PnP RPGs that had found their way in limited capacity into CRPGs of the day. So JRPGs are, to me, role playing games in name only since they defer to DraQue and not the PnP RPGs that western CRPGs are derived from.
While western RPGs only grow to become more like PnP RPGs, JRPGs continue to be mired in the same ol' tired and silly genre conventions and even in their heyday, still consist of little more than the basis set forth by DraQue.