So long ago, at Nintendo's E3 round table conference, Miyamoto mentioned that all the had left to work on with SS was creating some more dungeons, polishing the game up, and maybe most importantly, he said that they were trying to create some more challenging bosses.
I, like many others, has had no trouble defeating the bosses in the last two 3D games, WW and TP, and thus, I think that creating more challeging bosses for Skyward Sword will be one of its most important aspects. Firstly because it will result in a more satisfying game overall, if you feel like you've acomplished something in defeating the bosses, and secondly, it would be part of Nintendo's "Shorter, but denser game".
Take TP for example, it had a massive 9 dungeons, with only a few "mildly challenging" bosses. If Skyward Sword has closer to, say, The Wind Waker's 6 dungeons, but those dungeons held 6 very challenging bosses, the game might feel a little denser. Though this game might not go for the extremely difficult, I'm sure that Nintendo will make the game challenging for us veterans.
Tell me what you think, how difficult should SS' bosses be, should there be fewer, more challenging dungeons? Just post your thoughts...
I, like many others, has had no trouble defeating the bosses in the last two 3D games, WW and TP, and thus, I think that creating more challeging bosses for Skyward Sword will be one of its most important aspects. Firstly because it will result in a more satisfying game overall, if you feel like you've acomplished something in defeating the bosses, and secondly, it would be part of Nintendo's "Shorter, but denser game".
Take TP for example, it had a massive 9 dungeons, with only a few "mildly challenging" bosses. If Skyward Sword has closer to, say, The Wind Waker's 6 dungeons, but those dungeons held 6 very challenging bosses, the game might feel a little denser. Though this game might not go for the extremely difficult, I'm sure that Nintendo will make the game challenging for us veterans.
Tell me what you think, how difficult should SS' bosses be, should there be fewer, more challenging dungeons? Just post your thoughts...