Zelda II: The Adventure of Link: Difference between revisions

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A little under a year after the international first installment of the series, The Adventure of Link was released for the Nintendo Entertainment System, taking the series to a new level in this side-scrolling adventure. There were many changes in this new adventure which totally changed the feel of the series, most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, temples; while only the overworld exploration used the overhead perspective which the Zelda series had become known for. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using Link's shield as well as introducing magic and the use of spells.
A little under a year after the international first installment of the series, The Adventure of Link was released for the Nintendo Entertainment System, taking the series to a new level in this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, temples; while only the overworld exploration used the overhead perspective which the Zelda series had become known for. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link]]'s shield as well as introducing the use of magic and certain spells.
Considered "the black sheep" of the series, The Adventure of Link is without a doubt the hardest Zelda game to date, introducing a "lives system" that made the game frustrating when you ran out of lives and returned to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where you fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what the Zelda series was meant to be.
This title is often considered "the black sheep" of the series, The Adventure of Link is without a doubt the hardest Zelda game to date according to most fans of the series. One of these challenge was the aspect of introducing a "lives system" that further made the game frustrating when you ran out of lives and returned to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where you fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what the Zelda series was meant to be. Having said that, there are still many fans of this game regardless of its poor critical status.


Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Gameboy Advance, the Gamecube Collector's Disc and now the Wii Virtual Console.
Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Gameboy Advance, the Gamecube Collector's Disc and now the Wii Virtual Console.
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