Travel Gate: Difference between revisions

Want an adless experience? Log in or Create an account.
no edit summary
mNo edit summary
No edit summary
Line 14: Line 14:
To activate the travel gates, Link must either place the [[Sheikah Slate]] on top of the given [[Guidance Stone]] of the Shrines, Towers and Beasts, or light the [[Blue Flame]] furnaces on front of the [[Ancient Tech Lab]]s. It's not necessary for Link to clear the Trials inside the Shrines in order for their gates to activate, nor it is necessary to activate the Lab-related quests to light their furnaces.
To activate the travel gates, Link must either place the [[Sheikah Slate]] on top of the given [[Guidance Stone]] of the Shrines, Towers and Beasts, or light the [[Blue Flame]] furnaces on front of the [[Ancient Tech Lab]]s. It's not necessary for Link to clear the Trials inside the Shrines in order for their gates to activate, nor it is necessary to activate the Lab-related quests to light their furnaces.


Travel Gates can be reached at any time, and provide a fast-travel point and a mean to escape dangerous situations.
Travel Gates can be reached at any time, and provide a fast-travel point and a mean to escape dangerous situations. Most of the Gates make Link face outward from their location once teleported except the [[Shrine of Resurrection]], which faces its exit, so in the case of [[Sheikah Tower]]s, the screen faces Link's front and the area behind him; for instance, if the tower's Gate physically faces east, Link will face east and the screen will face west once teleported. Link will also face the [[Travel Medallion]]'s gate in the opposite direction it was placed once he teleports, so if he's facing north when placing it, he'll teleport to it facing south while the screen is facing north.


[[Divine Beast]]s feature larger gates that have small pedestals in the middle, and require the initial submission of the Beasts to enter them. These are the only travel gates activated during cutscenes. Once the [[Divine Beast]]s are recovered, their Travel Gates proper are deactivated, instead making Link warp next to them at their new locations and making the Beasts inaccessible thereafter. As such, Link will also not be able to travel to their previous locations.
[[Divine Beast]]s feature larger gates that have small pedestals in the middle, and require the initial submission of the Beasts to enter them. These are the only travel gates activated during cutscenes. Once the [[Divine Beast]]s are recovered, their Travel Gates proper are deactivated, instead making Link warp next to them at their new locations and making the Beasts inaccessible thereafter. As such, Link will also not be able to travel to their previous locations.
autopatrol
2,515

edits