The Legend of Zelda: Skyward Sword: Difference between revisions

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==Enemies==
==Enemies==
{{Main|:Category:Skyward Sword Enemies|Skyward Sword Enemies}}


Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon.  The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon.  The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.


Many of the enemy models are based on the enemies of [[The Legend of Zelda: A Link to the Past|A Link to the Past]], like the similarities between the [[Bokoblin|Bokoblins]] of Skyward Sword and the [[Moblin|Moblins]] of [[The Legend of Zelda: A Link to the Past|A Link to the Past]].
Many of the enemy models are based on the enemies of [[The Legend of Zelda: A Link to the Past|A Link to the Past]], like the similarities between the [[Bokoblin|Bokoblins]] of Skyward Sword and the [[Moblin|Moblins]] of [[The Legend of Zelda: A Link to the Past|A Link to the Past]].
{{:Category:Skyward Sword Enemies}}


==Bosses==
==Bosses==
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