The Legend of Zelda: Breath of the Wild: Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
(Sales figures update)
mNo edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<section begin=infobox />{{Infobox|game
<section begin=infobox />{{Infobox|game
| name = The Legend of Zelda: Breath of the Wild
| name = ''Breath of the Wild''
| logo = [[File:Breath of the Wild logo transparent.png|380px]]
| logo = [[File:Breath of the Wild logo transparent.png|380px]]
| boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]
| boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]
Line 10: Line 10:
| producer = [[Eiji Aonuma]]
| producer = [[Eiji Aonuma]]
| director = [[Hidemaro Fujibayashi]]
| director = [[Hidemaro Fujibayashi]]
| walkthrough = [https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ Text Walkthrough]
| walkthrough = [[zd:breath-of-the-wild-walkthrough|Text Walkthrough]]
| related = [[Breath of the Wild Expansion Pass]]<br/>''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| related = [[Breath of the Wild Expansion Pass]]<br/>''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| guides =  
| guides =  
Line 21: Line 21:
[[Gallery:Breath of the Wild Food|Food]]
[[Gallery:Breath of the Wild Food|Food]]
[[Gallery:Breath of the Wild Hyrule Compendium]]
[[Gallery:Breath of the Wild Hyrule Compendium]]
[https://www.zeldadungeon.net/breath-of-the-wild-interactive-map/ Interactive Map]
[[zd:breath-of-the-wild-interactive-map|''Breath of the Wild'' Interactive Map]]
[[Breath of the Wild Key Characters|Key Characters]]
[[Breath of the Wild Key Characters|Key Characters]]
[[Gallery:Breath of the Wild Key Items|Key Items]]
[[Gallery:Breath of the Wild Key Items|Key Items]]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/korok-seed-locations/ Korok Seed Locations]
[[zd:breath-of-the-wild-walkthrough/korok-seed-locations|Korok Seed Locations]]
[[Gallery:Breath of the Wild Locations|Locations]]
[[Gallery:Breath of the Wild Locations|Locations]]
[[Gallery:Breath of the Wild Materials|Materials]]
[[Gallery:Breath of the Wild Materials|Materials]]
[[Gallery:Breath of the Wild Meals|Meals]]
[[Gallery:Breath of the Wild Meals|Meals]]
[[Recovered Memory|Memories]]
[[Recovered Memory|Memories]]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/shrine-locations/ Shrines]
[[zd:breath-of-the-wild-walkthrough/shrine-locations|Shrines]]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/side-quest-catalogue/ Side Quest Catalogue]
[[zd:breath-of-the-wild-walkthrough/side-quest-catalogue|Side Quest Catalogue]]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/star-fragment-guide/ Star Fragment Guide]
[[zd:breath-of-the-wild-walkthrough/star-fragment-guide|Star Fragment Guide]]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/dragon-guide/ Dragon Parts Guide]
[[zd:breath-of-the-wild-walkthrough/dragon-guide|Dragon Parts Guide]]
| gallery =  
| gallery =  
}}<section end=infobox />
}}<section end=infobox />


{{ZD|[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}
{{ZD|[[zd:breath-of-the-wild-walkthrough|''Breath of the Wild'' Walkthrough]]}}


'''The Legend of Zelda: Breath of the Wild''' is the second most recent installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], taking place long after the events of [[Ocarina of Time]].{{Ref|"Breath of the Wild Doesn't Fit Anywhere on the Zelda Timeline" - [https://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754 Kotaku]}} It was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. By March 31, 2023, worldwide sales exceeded 31.5 million units; 29.81 million copies had been sold for the Switch{{Ref|"IR Information: Sales Data - Top Selling Title Sales Units" - [https://www.nintendo.co.jp/ir/en/finance/software/index.html]}} and 1.7 million for the Wii U.{{Ref|"The Legend of Zelda: Breath of the Wild Has Sold Nearly 18 Million Units" - [https://www.siliconera.com/the-legend-of-zelda-breath-of-the-wild-sales-near-18-million-units/]}} Its direct sequel, ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'', released in May 2023.
'''''The Legend of Zelda: Breath of the Wild''''' is the second most recent installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], taking place long after the events of [[Ocarina of Time]].{{Ref|"Breath of the Wild Doesn't Fit Anywhere on the Zelda Timeline" - [https://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754 Kotaku]}} It was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. By March 31, 2023, worldwide sales exceeded 31.5 million units; 29.81 million copies had been sold for the Switch{{Ref|"IR Information: Sales Data - Top Selling Title Sales Units" - [https://www.nintendo.co.jp/ir/en/finance/software/index.html]}} and 1.7 million for the Wii U.{{Ref|"The Legend of Zelda: Breath of the Wild Has Sold Nearly 18 Million Units" - [https://www.siliconera.com/the-legend-of-zelda-breath-of-the-wild-sales-near-18-million-units/]}} Its direct sequel, ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'', released in May 2023.


Here is a map for Breath of The Wild: [[https://www.zeldadungeon.net/breath-of-the-wild-interactive-map/]]
Zelda Dungeon has a [[zd:breath-of-the-wild-interactive-map|''Breath of the Wild'' interactive map]], which you can use to track your progress or track down hard-to-find chests, koroks and more.


==Development==
==Development==


Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [https://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''Breath of the Wild''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}
Even before the release of ''Skyward Sword'' for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [https://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''Breath of the Wild''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}


In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
Line 50: Line 50:
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}


Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.  
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.


By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [https://web.archive.org/web/20130202133341/https://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda' on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}
By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [https://web.archive.org/web/20130202133341/https://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda' on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}


For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. It was also announced that the game was scheduled to be released in 2015. {{Ref|"E3 2014: The Legend of Zelda for Wii U First Details" - [https://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details IGN]}}  
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. It was also announced that the game was scheduled to be released in 2015. {{Ref|"E3 2014: The Legend of Zelda for Wii U First Details" - [https://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details IGN]}}


In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. {{Ref|"The Legend of Zelda for Wii U delayed until 2016, and won't be at E3" - [https://www.digitaltrends.com/gaming/zelda-wii-u-delayed-e3/ DigitalTrends]}} Then, on April 27, 2016 an additional delay was announced pushing the game's release further out to 2017. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016. {{Ref|"Zelda Wii U Delayed to 2017, Also Coming to NX" - [https://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx IGN]}}
In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. {{Ref|"The Legend of Zelda for Wii U delayed until 2016, and won't be at E3" - [https://www.digitaltrends.com/gaming/zelda-wii-u-delayed-e3/ DigitalTrends]}} Then, on April 27, 2016 an additional delay was announced pushing the game's release further out to 2017. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016. {{Ref|"Zelda Wii U Delayed to 2017, Also Coming to NX" - [https://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx IGN]}}
Line 77: Line 77:
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.


Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [[Breath of the Wild Recipes|Different combinations]] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.  
Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [[Breath of the Wild Recipes|Different combinations]] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.


Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.
Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.
Line 85: Line 85:
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.


The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah [[Shrine of Trials|Shrines]] and [[Sheikah Tower|Towers]], and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.
The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah [[Ancient Shrine|Shrines]] and [[Sheikah Tower|Towers]], and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.


==Controls==
==Controls==
Line 164: Line 164:
===Enemies===
===Enemies===
{{main|Gallery:Breath of the Wild Enemies}}
{{main|Gallery:Breath of the Wild Enemies}}
{{Gallery}}  
{{Gallery}}
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}
{{Gallery/Box|file=Keese-botw.jpg|link=Keese|caption=[[Keese]]}}
{{Gallery/Box|file=Keese-botw.jpg|link=Keese|caption=[[Keese]]}}
Line 209: Line 209:
| top_3 = Switch Presentation 2017
| top_3 = Switch Presentation 2017
|
|
| content_WiiUTechDemo =
| content_WiiUTechDemo =  
<gallery widths=160 heights=90 mode=packed>
<gallery widths=160 heights=90 mode=packed>
File:Zelda-Wii-U-Tech-Demo.jpg
File:Zelda-Wii-U-Tech-Demo.jpg
Line 219: Line 219:
File:Zelda-Wii-U-7-Large.png
File:Zelda-Wii-U-7-Large.png
</gallery>
</gallery>
| content_E32016 =
| content_E32016 =  
<gallery widths=160 heights=90 mode=packed>
<gallery widths=160 heights=90 mode=packed>
File:Wiiu2.png
File:Wiiu2.png
Line 245: Line 245:
File:Wiiu26.png
File:Wiiu26.png
</gallery>
</gallery>
| content_SwitchPresentation2017 =
| content_SwitchPresentation2017 =  
<gallery widths=160 heights=90 mode=packed>
<gallery widths=160 heights=90 mode=packed>
File:Switch-1.jpg
File:Switch-1.jpg
patroller
16,831

edits