The Legend of Zelda: Breath of the Wild: Difference between revisions

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{{ZD|[http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}
{{ZD|[http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}


'''The Legend of Zelda: Breath of the Wild''' is the latest installment in the ''The Legend of Zelda'' series and was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. As of March 31, 2017, 3.84 million copies of the game have been sold worldwide, of which 1.3 million copies of the game were sold in North America.{{Ref|"Sales Numbers for the Nintendo Switch and The Legend of Zelda: Breath of the Wild" - [http://kotaku.com/sales-numbers-for-the-nintendo-switch-and-the-legend-of-1794696207 Kotaku]}}
'''The Legend of Zelda: Breath of the Wild''' is the latest installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It was released simultaneously on the [[Nintendo Wii U|Wii U]] and [[Nintendo Switch]] on March 3, 2017. As of March 31, 2017, 3.84 million copies of the game have been sold worldwide, of which 1.3 million copies of the game were sold in North America.{{Ref|"Sales Numbers for the Nintendo Switch and The Legend of Zelda: Breath of the Wild" - [http://kotaku.com/sales-numbers-for-the-nintendo-switch-and-the-legend-of-1794696207 Kotaku]}}


==Development==
==Development==
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{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}
{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}


On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.
On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of ''The Legend of Zelda'' and Super Mario and he gave the following response:


{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}}
{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}}


[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following.
[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of ''The Legend of Zelda'' for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding ''Zelda Wii U'', Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of ''The Legend of Zelda'', including the following:
*The order a player is supposed to complete dungeons.
*The order a player is supposed to complete dungeons.
*Rethinking how Zelda is a 'Play by yourself' game.
*Rethinking how ''Zelda'' is a 'Play by yourself' game.


At E3 2014, Aonuma emphasized the large open world shown in the brief video, which seems to reflect this mentality.
At E3 2014, Aonuma emphasized the large open world shown in the brief video, which seems to reflect this mentality.


In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''The Legend of Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}


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==Gameplay==
==Gameplay==
''Breath of the Wild'' is the latest installment in the move towards more realistic and environmentally immersive game play in the Legend of Zelda series. While previous games have tip-toed carefully towards this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.


Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [https://www.zeldadungeon.net/wiki/Breath_of_the_Wild_Recipes Different combinations] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.  
Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [https://www.zeldadungeon.net/wiki/Breath_of_the_Wild_Recipes Different combinations] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.  


Scavenging doesn't just pertain to food that can be cooked, though. Link, like his ''Wind Waker'' counterpart, can pick up enemy weapons and use them. While The Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, or he otherwise loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, in a snowy area will stop Link from losing health to the cold.
Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.


Weapons aren't everything, though. The new Sheikah Slate is an important part of Link's arsenal and allows Link - once the runes have been learned in Sheikah Shrines - to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from Twilight Princess HD, summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.
Weapons are not everything, though. The new Sheikah Slate is an important part of Link's arsenal and allows Link once the runes have been learned in Sheikah Shrines to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from ''Twilight Princess HD'', summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.


A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they can't hear you if you are too far away.
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.


The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah Shrines and Towers, and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any Zelda game, that is an adventure all in itself.
The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah Shrines and Towers, and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.


==Controls==
==Controls==
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{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}


However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?
However, it is still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?


{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}
{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}


In an interview at E3 2012, Miyamoto hinted that the Zelda game in development for Wii U may not include motion controls after all.
In an interview at E3 2012, Miyamoto hinted that the ''The Legend of Zelda'' game in development for Wii U may not include motion controls after all.


{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}


==Graphics==
==Graphics==
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new Zelda game.
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new ''The Legend of Zelda'' game.


{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
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{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}


[[Shigeru Miyamoto]] sheds some more light on what he'd like this look to be.
[[Shigeru Miyamoto]] sheds some more light on what he would like this look to be.


{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}


The E3 2014 trailer for Breath of the Wild revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.
The E3 2014 trailer for ''Breath of the Wild'' revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.


==Release==
==Release==
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of Skyward Sword was quite long. In response to this, Skyward Sword director Hidemaro Fujibayashi set the following goal:
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:


{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
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Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.


In the E3 2014 trailer for the game, the release date was officially given as 2015, but with no month or day given. Aonuma stated on Miiverse that he believes that Zelda Wii U will be playable at E3 2015 in June, {{Ref|source=[https://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fmiiverse.nintendo.net%2Fposts%2FAYMHAAACAABnUYn2C7g4HQ&edit-text=&act=url Eiji Aonuma's Miiverse post about Zelda Wii U (translated)]}} implying a release date after this event.
In the E3 2014 trailer for the game, the release date was officially given as 2015, but with no month or day given. Aonuma stated on Miiverse that he believes that ''Zelda Wii U'' will be playable at E3 2015 in June, {{Ref|source=[https://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fmiiverse.nintendo.net%2Fposts%2FAYMHAAACAABnUYn2C7g4HQ&edit-text=&act=url Eiji Aonuma's Miiverse post about Zelda Wii U (translated)]}} implying a release date after this event.


The game was eventually delayed until 2016, and was later announced in a Miiverse post by Eiji Aonuma {{Ref|source=[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHjTtXsOfA Eiji Aonuma's Miiverse post about E3 2015's lack of Zelda Wii U]}} to not be shown at E3 2015. In an interview with IGN, Shigeru Miyamoto confirmed that Nintendo did have "some great Zelda footage" that would be shown at a later time. {{Ref|source=[http://m.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u Shigeru Miyamoto's confirmation of footage for Zelda Wii U]}}
The game was eventually delayed until 2016, and was later announced in a Miiverse post by Eiji Aonuma {{Ref|source=[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHjTtXsOfA Eiji Aonuma's Miiverse post about E3 2015's lack of Zelda Wii U]}} to not be shown at E3 2015. In an interview with IGN, Shigeru Miyamoto confirmed that Nintendo did have "some great Zelda footage" that would be shown at a later time. {{Ref|source=[http://m.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u Shigeru Miyamoto's confirmation of footage for Zelda Wii U]}}
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On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and the Codename NX (Nintendo Switch), but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and the Codename NX (Nintendo Switch), but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}


At the Treehouse Live Nintendo Switch event on January 13th, 2017, a new trailer was released which revealed the release date of the game to be March 3rd, 2017, the same day as The Switch launch making it a confirmed launch title for the new system. {{Ref|source=[http://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Released Date Confirmed]}}
At the Treehouse Live Nintendo Switch event on January 13th, 2017, a new trailer was released that revealed the release date of the game to be March 3rd, 2017, the same day as the Switch launch making it a confirmed launch title for the new system. {{Ref|source=[http://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Released Date Confirmed]}}


At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself, however additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin which was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}
At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself; however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}


==Downloadable Content==
==Downloadable Content==
{{main|Breath of the Wild Expansion Pass}}
{{main|Breath of the Wild Expansion Pass}}
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console Zelda game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC is currently priced at $19.99 USD.
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console ''The Legend of Zelda'' game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC is currently priced at $19.99 USD.


'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''
'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''
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==Amiibo Support==
==Amiibo Support==
There are currently fifteen amiibo that give specific bonus items in ''Breath of the Wild'', some items which can be acquired normally in game, some that are only accessible by the amiibo. However, any other amiibo can be used with the game and will provide random items. {{Ref|source=[http://www.gamespot.com/gallery/zelda-breath-of-the-wild-amiibo-unlock-guide/2900-1137/ Zelda Breath of the Wild Amiibo Unlock Guide]}}
There are currently fifteen Amiibo that give specific bonus items in ''Breath of the Wild'', some items that can be acquired normally in the game, some that are only accessible by the Amiibo. However, any other Amiibo can be used with the game and will provide random items. {{Ref|source=[http://www.gamespot.com/gallery/zelda-breath-of-the-wild-amiibo-unlock-guide/2900-1137/ Zelda Breath of the Wild Amiibo Unlock Guide]}}


* '''Link: The Legend of Zelda'''
* '''Link: The Legend of Zelda'''
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