The Legend of Zelda: Breath of the Wild: Difference between revisions

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==Gameplay==
==Gameplay==
At the 2016 E3 Nintendo treehouse live event, over an hour of gameplay was shone by game creators, and people attending got the first chance to play the game since it's announcement.Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shone crafting over camp-fires, and being able to collect many weapons from defeated enemies.
At the 2016 E3 Nintendo treehouse live event, over an hour of gameplay was shone by game creators, and people attending got the first chance to play the game since it's announcement.Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shone crafting over camp-fires, and being able to collect many weapons from defeated enemies.
    Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in Breath of the Wild, making hunting and gathering an important part of the game. The game features heavily enhanced stealth mechanics, and Link now has a noise indicator, meaning depending if he's in a crouch or running through tall grass, Enemies have a higher or lower chance to hear him by the sounds he makes.
Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in Breath of the Wild, making hunting and gathering an important part of the game. The game features heavily enhanced stealth mechanics, and Link now has a noise indicator, meaning depending if he's in a crouch or running through tall grass, Enemies have a higher or lower chance to hear him by the sounds he makes.
  Enemies now form in groups and clusters more frequently, making it possible for Link to raid enemy camps or steal supplies unnoticed. Throughout the footage, and in the trailer shone before the gameplay event, Link switched between several different outfits, each likely having their own buffs and weaknesses, requiring players to gear up before going out into more harsher environments. Speaking of, Link is now affected by the cold, he will shiver and have icy breath in snowy area's, and if he gets too cold it could effect his health.
Enemies now form in groups and clusters more frequently, making it possible for Link to raid enemy camps or steal supplies unnoticed. Throughout the footage, and in the trailer shone before the gameplay event, Link switched between several different outfits, each likely having their own buffs and weaknesses, requiring players to gear up before going out into more harsher environments. Speaking of, Link is now affected by the cold, he will shiver and have icy breath in snowy area's, and if he gets too cold it could effect his health.
  The game featured weapons from previous Zelda games, such as the Bokoblin club, bows, and swords, but also introduced a whole new array of items Link can acquire on his quest through the world. During the E3 trailer, Link was climbing up trees, and on buildings and cliff-faces, he also used a Glider to descend from a high height, unlike the Sailcloth shone in earlier gameplay footage. Link can also effect the environment much more fluidly in breath of the wild, as shone both in the Trailer and the gameplay footage, Players can Dislodge boulders to roll over enemies, and cut down trees to access more areas.
The game featured weapons from previous Zelda games, such as the Bokoblin club, bows, and swords, but also introduced a whole new array of items Link can acquire on his quest through the world. During the E3 trailer, Link was climbing up trees, and on buildings and cliff-faces, he also used a Glider to descend from a high height, unlike the Sailcloth shone in earlier gameplay footage. Link can also effect the environment much more fluidly in breath of the wild, as shone both in the Trailer and the gameplay footage, Players can Dislodge boulders to roll over enemies, and cut down trees to access more areas.
  The world of Breath of the Wild is a much more open and freestyle game, meaning there is no order to dungeons, and game choices could effect the outcome of the entire story, it has the largest map ever in a Zelda game, and we're still learning more of what the vast world contains.
 
The world of Breath of the Wild is a much more open and freestyle game, meaning there is no order to dungeons, and game choices could effect the outcome of the entire story, it has the largest map ever in a Zelda game, and we're still learning more of what the vast world contains.


==Controls==
==Controls==
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