The Legend of Zelda: Difference between revisions

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<onlyinclude>{{Infobox|game
<onlyinclude>{{Infobox|game
| name = The Legend of Zelda
| name         = ''The Legend of Zelda''
| logo = [[File:The Legend of Zelda Title.png]]
| logo = [[File:The Legend of Zelda Title.png]]
| boxart = [[File:Zelda-NES-Box-Art.jpg]]
| boxart = [[File:Zelda-NES-Box-Art.jpg]]
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==Gameplay==
==Gameplay==
The goal of ''The Legend of Zelda'' is to collect the [[Triforce Shard|pieces]] of the [[Triforce of Wisdom]], defeat [[Ganon]] and to rescue [[Princess Zelda]]. To obtain the pieces of the Triforce of Wisdom, the player must take on the role of the hero, [[Link]], and explore the first eight dungeons in the game before embarking on the journey to the final dungeon, [[Level 9: Death Mountain]], to defeat the evil wizard Ganon.
The goal of ''The Legend of Zelda'' is to collect the [[Triforce Shard|pieces]] of the [[Triforce of Wisdom]], defeat [[Ganon]], and to rescue [[Princess Zelda]]. To obtain the pieces of the Triforce of Wisdom, the player must take on the role of the hero, [[Link]], and explore the first eight dungeons in the game before embarking on the journey to the final dungeon, [[Level 9: Death Mountain]], to defeat the evil wizard Ganon.


===Controls===
===Controls===
D Pad: Moves Link around and selects his secondary item. Also controls the direction of the [[Boomerang]] after it has been thrown
D Pad: Moves Link around and selects his secondary item{{Ref|''The Legend of Zelda Game Manual'', pg. 16|[D Pad:] Moves Link/Selects "B" item}}


A: Sword Attack
A: Sword Attack{{Ref|''The Legend of Zelda Game Manual'', pg. 16|[A:] For attacking with the sword}}


B: Secondary Item
B: Secondary Item{{Ref|''The Legend of Zelda Game Manual'', pg. 16|[B:] For using and attacking with gadgets (treasure etc.)}}


Start: Brings up the progress screen
Start: Brings up the sub screen{{Ref|''The Legend of Zelda Game Manual'', pg. 16|[Start:] For selecting main/sub screen}}


Select: Allows you move the cursor on the save select screen and pauses
Select: Moves the cursor on the save select screen and pauses{{Ref|''The Legend of Zelda Game Manual'', pg. 16|[Select:] Pause/restart buttons}}


===Save Select===
===Save Select===
''The Legend of Zelda'' is one of the first, if not the very first, video game to have a save feature. On the select screen, the player can continue their progress, register a name, or eliminate a file. When the player registers a file name, they start a new game and create a name for the file. In elimination mode, the player is able to erase one of the files so they are able to start a new game on that file. The numbers below the name of a file represent the number of game overs that occurred while playing on that particular file. The hearts under "Life" represent the amount of remaining health in Link's quest.
''The Legend of Zelda'' was the first NES cartridge in North America to have a battery-backed save feature.{{Ref|[http://www.mobygames.com/game/legend-of-zelda/trivia mobygames.com]}} On the select screen, the player can continue their progress, register a name, or eliminate a file. When the player registers a file name, they start a new game and create a name for the file. In elimination mode, the player is able to erase one of the files so they are able to start a new game on that file. The numbers below the name of a file represent the number of game overs that occurred while playing on that particular file. The hearts under "Life" represent the amount of remaining health in Link's quest.


==Development==
==Development==
{{Main|The Legend of Zelda Staff}}
''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.{{Ref|[[Interview:SuperPlay April 23rd 2003|SuperPlay]], April 23rd, 2003}} Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.{{Ref|[[Interview:NTSC-UK August 20th 2003|NTSC-UK]], August 20th, 2003}}
''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.{{Ref|[[Interview:SuperPlay April 23rd 2003|SuperPlay]], April 23rd, 2003}} Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.{{Ref|[[Interview:NTSC-UK August 20th 2003|NTSC-UK]], August 20th, 2003}}


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==Merchandise==
==Merchandise==
*The [[Delta Apparel Link Kneeling Shirt]] wasn't released at the time of the original ''The Legend of Zelda'', but it contains the original games Logo and Official Artwork.
*The [[Delta Apparel Link Kneeling Shirt]] wasn't released at the time of the original ''The Legend of Zelda'', but it contains the original games Logo and Official Artwork.
{{#lst:Products|LoZ}}
{{#lst:Products|LoZ}}


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File:Legend-of-Zelda-Screenshot-4.png
File:Legend-of-Zelda-Screenshot-4.png
</gallery>
</gallery>
*[[Gallery:The Legend of Zelda Enemies|Enemies Gallery]]


==Videos==
==Videos==