Super Smash Bros. Brawl: Difference between revisions

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[[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the ''Smash Bros.'' series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Bow]], [[Bomb]]s, [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hylian Shield]], which has become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset. The main differences between them is in their abilities. Link is heavier and slower than Toon Link, but he is not as floaty and is more powerful than his toon counterpart. His Final Smash is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definitely get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO.
[[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the ''Smash Bros.'' series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Bow]], [[Bomb]]s, [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hylian Shield]], which has become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset. The main differences between them is in their abilities. Link is heavier and slower than Toon Link, but he is not as floaty and is more powerful than his toon counterpart. His Final Smash is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definitely get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO.


Link has the usual 6 palette swaps (colour changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his tunic and hat. The shield also changes colour slightly.
Link has the usual 6 palette swaps (color changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his tunic and hat. The shield also changes color slightly.


====Zelda====
====Zelda====
The [[Zelda|Princess Zelda]] that appears in the game takes the appearance of Zelda from ''Twilight Princess''. She is also a returning character from the previous game of the ''Smash Bros.'' series, ''[[Super Smash Bros. Melee]]'', from which she has been buffed out slightly. She ― along with Sheik ― is playable from the very start of the game. In the game, her attacks are magic based and she uses the spells from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (Namely [[Din's Fire]] for offense, [[Nayru's Love]] for defense and [[Farore's Wind]] for recovery). Zelda can use Transform to change into [[Sheik]]. Her attacks are fairly powerful and most have a good knockback, but Zelda is a lightweight and so is easily knocked back herself. Zelda shares her Final Smash with Sheik, which is her using a Light Arrow to inflict high amounts of damage and (usually) One-Hit KO opponents.
The [[Zelda|Princess Zelda]] that appears in the game takes the appearance of Zelda from ''Twilight Princess''. She is also a returning character from the previous game of the ''Smash Bros.'' series, ''[[Super Smash Bros. Melee]]'', from which she has been buffed out slightly. She ― along with Sheik ― is playable from the very start of the game. In the game, her attacks are magic based and she uses the spells from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (Namely [[Din's Fire]] for offense, [[Nayru's Love]] for defense and [[Farore's Wind]] for recovery). Zelda can use Transform to change into [[Sheik]]. Her attacks are fairly powerful and most have a good knockback, but Zelda is a lightweight and so is easily knocked back herself. Zelda shares her Final Smash with Sheik, which is her using a Light Arrow to inflict high amounts of damage and (usually) One-Hit KO opponents.


Zelda has 6 costumes; normal design, Red version, Blue version, Green version, Dark version and one that has a similar colour scheme to her ''Ocarina of Time'' and ''Melee'' counterpart.
Zelda has 6 costumes; normal design, Red version, Blue version, Green version, Dark version and one that has a similar color scheme to her ''Ocarina of Time'' and ''Melee'' counterpart.


====Sheik====
====Sheik====
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The Temple stage makes a return from ''Smash Bros. Melee''. It is a multi-level stage which is based on Zelda II's Temples. It is not a stage full of traps; but rather, it is a very large stage that has no dangers other than the usual blastlines. In the background of the stage, there are several buildings ― one of which is thought to be the [[Temple of Time]] from ''Ocarina of Time'', but that is a debated matter.  
The Temple stage makes a return from ''Smash Bros. Melee''. It is a multi-level stage which is based on Zelda II's Temples. It is not a stage full of traps; but rather, it is a very large stage that has no dangers other than the usual blastlines. In the background of the stage, there are several buildings ― one of which is thought to be the [[Temple of Time]] from ''Ocarina of Time'', but that is a debated matter.  


Temple is actually one of the most hated stages in ''Melee'' and ''Brawl'' because of the fact that it is so large, players can run all over the stage to dodge any combat and that taunt parties (matches where players continuously taunt and do not fight each other) take place there so often.
Temple is actually one of the most disliked stages in ''Melee'' and ''Brawl'' because of the fact that it is so large, players can run all over the stage to dodge any combat and that taunt parties (matches where players continuously taunt and do not fight each other) take place there so often.


==Roles in Subspace Emmisary==
==Roles in Subspace Emmisary==
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