Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Desert Palace: Difference between revisions

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Here we have our first diverging route options. Most beginners will choose to visit [[Kakariko Village]] at this point to collect either one or two [[Bottles]]. However if you are confident in your ability to defeat [[Helmasaur King]] with only 7 hearts, you can save a significant amount of time by doing this chore while you activate the [[Flute]] later on. If this is your first time running the game, you'll probably want to follow along with the safer "early bottles" route.
Here we have our first diverging route options. Most beginners will choose to visit [[Kakariko Village]] at this point to collect either one or two [[Bottles]]. However if you are confident in your ability to defeat [[Helmasaur King]] with only 7 hearts, you can save a significant amount of time by doing this chore while you activate the [[Flute]] later on. If this is your first time running the game, you'll probably want to follow along with the safer "early bottles" route.
[[File:LTTP 11dp outside library 1.png|400px]] [[File:LTTP 13dp library exit.png|400px]]
If you aren't doing early bottles, follow this route in reverse order to go toward the desert entrance and skip the rest of this section. Otherwise, follow the path to Kakariko.
[[File:LTTP 13-2dp 1 kakariko.png|400px]] [[File:LTTP 13-3dp back bar.png|400px]]
Dash along this path to the back of the [[Kakariko Inn]] to obtain your first [[Magic bottle]].
[[File:LTTP 13-4dp kakariko.png|400px]] [[File:LTTP 13-5dp sick kid.png|400px]]
Go into the house directly '''North''' to get the [[Bug Net]] from the sick boy.
[[File:LTTP 13-6dp 1 kakariko.png|400px]] [[File:LTTP 13-6dp 2 kakariko.png|400px]]
You can collect a second bottle from the [[Street Merchant]] if you got the 100 rupees from the front of [[Eastern Palace]].
[[File:LTTP 13-6dp 3 kakariko.png|400px]]
Now we want to fill both bottles with fairies. Go up the stairs directly above and stand on the '''Right''' side of this tree. We're going to do our second [[Speedrun:Speedrun Terms/Minor Glitch|Minor Glitch]] known as [[Speedrun:A Link to the Past/Item Dash|Item Dash]]. To do this you want to hold your '''Index''' and '''Middle''' fingers a few inches above the '''Y''' and '''A''' buttons, then quickly slam your fingers down onto the controller and hold both buttons down.
This trick works by starting a '''Dash''' on the same [[Speedrun:Speedrun Terms/Frame|Frame]] that you use an '''Item'''. You have to slam your hand down quickly to ensure that both buttons are pressed at exactly the same time. You'll see the bug net sticking out while dash dust starts to appear if you did it right. By performing an item dash from the '''Right''' side of this tree, you will auto-collect the fairy as it appears. Some trees it only works from the '''Left''' so I'll let you know for each one.
Don't worry if you're following along on the English version. You can just catch the fairy normally.
[[File:LTTP 13-6dp 4 kakariko.png|400px]] [[File:LTTP 13dp 2 library exit.png|400px]]
Follow this path to head back to reconnect with the original speedrun route and move onto the next section. Don't forget to cancel your dash at the South end of Kakariko to avoid bonking into the sign.


== Entering Desert Palace ==  
== Entering Desert Palace ==  
[[File:LTTP 14dp west grove return.png|400px]]
Exit this screen on the '''Left''' side of the dirt path to set up the next movement.
[[File:LTTP 15dp 1 south grove return.png|400px]]
This blue soldier will notice you if you just stand here for about half of a second. You want him to start running toward you so that he will be near the top of the screen out of the way after you dash down. You can bait him a bit more and make this movement easier if you slash once before dashing.
[[File:LTTP 15dp 2 south grove return.png|400px]] [[File:LTTP 15dp 3 south grove return.png|400px]]
Start dashing to the right when you get below the bushes and go until you get the the '''Left''' side of the first tree. If you are done collecting fairies keep dashing until you exit the screen.
[[File:LTTP 15dp 4 south grove return.png|400px]]
If you are collecting a second fairy you will want to move down beside this tree and charge a sword spin. This movement does two things. It will [[Speedrun:Speedrun Terms/Aggro|Aggro]] the second blue soldier and get the first one off camera where he will conveniently forget that you exist. Spin the soldier and slash once to kill him, then use an item dash from the '''Left''' side to auto-catch the fairy. Move back up to the dirt path and dash to the right again.
[[File:LTTP 16dp southeast grove return.png|400px]]
You won't always have to worry about this guy, but if you happen to dash into him you'll want to walk up a few steps before dashing up.
[[File:LTTP 17dp east grove return.png|400px]]
Walk up above the corner of the slope and [[Speedrun:A Link to the Past/Dashturn|Dashturn]] '''Right''' to dash along the slope until you exit the screen.
[[File:LTTP 18dp 1 links house return.png|400px]] [[File:LTTP 18dp 2 links house return.png|400px]]
Similar to the bridge screen in this segment, you want to [[Speedrun:Speedrun Terms/Buffer|Buffer]] a '''Up+Right''' input as you enter the screen and start a dash. This slight nudge upwards will make the blue soldier bounce farther down out of your way as you pass. Dash down along the '''Left''' side of the opening to exit.
[[:File:LTTP 19dp south links house.png]] [[:File:LTTP 19dp 2 south links house.png]]
Similar to two screens ago, walk past the corner of the slope and dash '''Left'''.
[[File:LTTP 19dp 3 south links house.png|400px]] [[File:LTTP 19dp 4 south links house.png|400px]]
Use the menu to the book to buffer a '''Down''' input to cancel your dash here. A [[Speedrun:Speedrun Terms/Menu Buffer|Menu Buffer]] can be used to help you time an input on the dpad in this game because your movement will happen on the first possible frame. We use this particular menu buffer to avoid dashing in the water because dashing in water or tall grass slows down Link's movement a bit. This is only a small time save so don't worry if you miss it.
[[File:LTTP 20dp east watergate.png|400px]]
Walk down and left on this screen.
[[File:LTTP 21dp 1 watergate.png|400px]] [[File:LTTP 21dp 2 watergate.png|400px]]
Dash '''Left''' until you are above the first bush, then dash '''Down''' through it and exit left. If you follow this route you can avoid all of the enemies and get through safely. You don't have to do this perfectly, however if you dash through the second bush the bird '''WILL''' get you. The timing can sometimes be difficult and random because of extra [[Speedrun:Speedrun Terms/Lag|Lag]] that makes the game run noticeably slower when a lot of objects are on screen at the same time. If you get hit at all just keep going.
[[File:LTTP 22dp 1 middle aged man.png|400px]] [[File:LTTP 22dp 2 middle aged man.png|400px]]
Follow this path by using dashes while facing the slopes indicated in blue. The other slopes will help to nudge you along the path as you go. Make sure Link's feet are touching the grass texture indicated in the second image. If you are any higher than this you will hit the cactus on the next screen.
[[File:LTTP 23dp 1 outside desert.png|400px]] [[File:LTTP 23dp 2 outside desert.png|400px]] [[File:LTTP 23dp 3 outside desert.png|400px]]
Dash along the path and use the book in front of the tablet to open the way into [[Desert Palace]]. Make sure to be fully past the corner as shown in the second image to avoid running into the mountain slope on the way up. After the path is opened you can walk the rest of the way into the dungeon. Don't forget to save some frames by [[Speedrun:A Link to the Past/Pumping|Pumping]] as you climb the narrow stairs.


== Unlocking the Power Glove ==
== Unlocking the Power Glove ==
[[File:LTTP 24dp 1-2 desert entrance.png|400px]]
Our first objective upon entering Desert Palace is to collect the [[Power Glove]] from the main front section of the dungeon. This will give us access to the back section that is locked behind heavy stones. Start by going left and dashing up between the first and second pillars. I know it looks like this [[Leever]] is going to [[Speedrun:Speedrun Terms/Spawn|Spawn]] on top of you, but his [[Speedrun:Speedrun Terms/Hitbox|Hitbox]] won't be active until long after you're gone.


== Back of Desert Palace ==
== Back of Desert Palace ==


== Boss: Lanmolas ==
== Boss: Lanmolas ==
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