Guardian Scout: Difference between revisions

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| location = [[Shrine of Trials]]</br>[[Divine Beast]]s</br>[[EX Trial of the Sword]] (DLC)
| location = [[Shrine of Trials]]</br>[[Divine Beast]]s</br>[[EX Trial of the Sword]] (DLC)
| weapon = '''Any Guardian or Ancient weapons'''
| weapon = '''Any Guardian or Ancient weapons'''
| reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear++]]<br/>[[Guardian Sword++]]<br/>[[Ancient Battle Axe++]]
| reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear]], [[Guardian Spear+|+]] and [[Guardian Spear++|++]]<br/>[[Guardian Sword]], [[Guardian Sword+|+]] and [[Guardian Sword++|++]]<br/>[[Ancient Battle Axe]], [[Ancient Battle Axe+|+]] and [[Ancient Battle Axe++|++]]
| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout III]]<br/>[[Guardian Scout IV]]
| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout III]]<br/>[[Guardian Scout IV]]
}}
}}
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*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*Guardians II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Guardians II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left".
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.


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