Ruvo Korbah Shrine: Difference between revisions

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{{Infobox|location
{{Infobox|shrine
| image        = [[File:RuvoKorbahShrine.png|400px]]
| image        = [[File:RuvoKorbahShrine.png|400px]]
| caption =  
| caption =  
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| inhab = [[Ruvo Korbah]]
| inhab = [[Ruvo Korbah]]
| enemies =  
| enemies =  
| location =  
| location = [[Temple of Time (Breath of the Wild)|Temple of Time]] South on the [[Great Plateau]]
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]
| item = [[Bomb Arrows]] <br> [[Small Key]] <br> [[Giant Ancient Core]]
| natseason =  
| reward = [[Spirit Orb]]
| type = [[Shrine of Trials]] ([[Test of Strength]])
| related = [[EX The Champions' Ballad]]
| related = [[EX The Champions' Ballad]]
}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
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The '''Ruvo Korbah Shrine''', also known as '''A Major Test of Strength+''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
The '''Ruvo Korbah Shrine''', also known as '''A Major Test of Strength+''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.


This shrine is located south of the [[Temple of Time (Breath of the Wild)|Temple of Time]], and is accessed during the Divine Beast Tamer's Trial, as a part of [[Breath of the Wild Expansion Pass|''The Champions' Ballad'' DLC pack]].
This shrine is located south of the [[Temple of Time (Breath of the Wild)|Temple of Time]], and is accessed during the Divine Beast Tamer's Trial, as a part of [[Breath of the Wild Expansion Pass|''The Champions' Ballad'' DLC pack]] as part of the [[EX The Champions' Ballad#One-Hit Obliterator Trial|One-Hit Obliterator Trial]].


==Requirements==
==Requirements==
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This area is easiest done by climbing the hill the Temple of Time is on and shooting down at all the enemies. It's recommended to keep the vantage point from the enemies by approaching them from the west by heading south from the Temple of Time. It's important to know that, while heading south from the Temple, there's a [[Decayed Guardian]] on the eastern side of the Temple that Link may unwittingly approach without noticing.
This area is easiest done by climbing the hill the Temple of Time is on and shooting down at all the enemies. It's recommended to keep the vantage point from the enemies by approaching them from the west by heading south from the Temple of Time. It's important to know that, while heading south from the Temple, there's a [[Decayed Guardian]] on the eastern side of the Temple that Link may unwittingly approach without noticing.


"Long Range" bows like the [[Duplex Bow]], [[Phrenic Bow]], [[Swallow Bow]], [[Falcon Bow]], [[Great Eagle Bow]], [[Golden Bow]] all have a base range of 40 (twice the default range). The [[Ancient Bow]] is 50, and amiibo-only [[Twilight Bow]] is infinite (shoots straight forever). These combined with [[Ancient Arrow]]s will help you take out troublesome enemies from farther away than they can shoot you. You have to stock up on Ancient Arrows before starting the trial as leaving the plateau will end the trial.
"Long Range" bows like the [[Phrenic Bow]], [[Swallow Bow]], [[Falcon Bow]], [[Great Eagle Bow]], [[Golden Bow]] all have a base range of 40 (twice the default range). The [[Ancient Bow]] is 50, and amiibo-only [[Twilight Bow]] is infinite (shoots straight forever). These combined with [[Ancient Arrow]]s will help you take out troublesome enemies from farther away than they can shoot you. You have to stock up on Ancient Arrows before starting the trial as leaving the plateau will end the trial.


Be wary though that the gulley on the way from the Ancient Abbey will have Bokoblins dropping a few boulders.
Be wary though that the gulley on the way from the Ancient Abbey will have Bokoblins dropping a few boulders.
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==A Major Test of Strength+==
==A Major Test of Strength+==
First and foremost, you still only have ¼ of a heart, so take extreme caution.  
First and foremost, you still only have ¼ of a heart, so take extreme caution.


This Shrine starts just like any other Test of Strength, with a [[Guardian Scout IV]] being present to fight. Use your shield to block any laser shots and wait for an opening to take him out with the One-Hit Obliterator.
This Shrine starts just like any other Test of Strength, with a [[Guardian Scout IV]] being present to fight. Use your shield to block any laser shots and wait for an opening to take him out with the One-Hit Obliterator.
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Head back to the ladder room and this time climb it. Cross the platform to find another chest, containing a [[Small Key]].
Head back to the ladder room and this time climb it. Cross the platform to find another chest, containing a [[Small Key]].


Now, navigate your way back to the locked door and head through it. You'll be in an open room which has a few Guardian Scouts.  
Now, navigate your way back to the locked door and head through it. You'll be in an open room which has a few Guardian Scouts.


Use [[Cryonis]] to make a pillar of ice which will block the scout on the ledge above. Stand hidden from it, then take out the other scouts with your bow, or paraglide down to them to take them down with your weapon.
Use [[Cryonis]] to make a pillar of ice which will block the scout on the ledge above. Stand hidden from it, then take out the other scouts with your bow, or paraglide down to them to take them down with your weapon.


Head up a staircase behind where your fought the weaker scout, whilst avoiding the scout's laser shots by holding up your shield or darting behind a gate.  
Head up a staircase behind where your fought the weaker scout, whilst avoiding the scout's laser shots by holding up your shield or darting behind a gate.


As you reach the top platform, continue to hold out your shield then get up close. Wait for an opening, then take it out using the One-Hit Obliterator. Or wait just below its line of sight under the stairs, prep stasis then freeze it as soon as you come into view.
As you reach the top platform, continue to hold out your shield then get up close. Wait for an opening, then take it out using the One-Hit Obliterator. Or wait just below its line of sight under the stairs, prep stasis then freeze it as soon as you come into view.
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