Ocarina of Time Glitches: Difference between revisions

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==Infinite Deku Stick Glitch==
==Infinite Deku Stick Glitch==
While holding a Deku Stick, Link must perform a jump attack at an angle on a wall. If performed correctly, Link will hold a broken Deku Stick which the player can use repeatedly.
While holding a Deku Stick, Link must perform a jump attack at an angle on a wall. If performed correctly, Link will hold a broken Deku Stick which the player can use repeatedly.
==ISG (Infinite Sword Glitch)==
When '''ISG''' is on [[Link]] swings his sword a hundred times per second.  This is useful cause you can kill bosses and enemies really fast.  An other use of '''ISG''' is, [[Link]] can't jump of ledges, maybe it doesn't sound handy, but it is. When you are using other glitches to skip parts of the game, [[Link] has to walk on smal platforms, he can't fall down when '''ISG''' is on.  To activate '''ISG''' you have to intetrupt a sword stab.  A sword stab is when you are kneeling down (using your shield) press the attack-button(B).  There are multiple ways to interrupt it, talking, picking up bombs or cutscenes.  If you want to do it by talking you have to stand near a person or sign, hold the R-button to crouch, then quickly pres the B-button, to do a sword stab, and the A-button to talk.  When [[Link]]'s sword is glowing it works, you can also notice some camera issues.  When you press the A-button (when '''ISG''' is on) to put your sword back in his shed '''ISG''' is still on you can run into enemies to kill them and you can even climb ladders without losing the effect of '''ISG'''.  You have to be carefull when you press the B-button, to swing your sword, or grab on ledges you lose the effect of '''ISG'''.
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