Interview:Nintendo Online Magazine August 1st 1998: Difference between revisions

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{{Interview/Q|Kushida|On par with the graphics, Sound plays an important role in " Ocarina of Time". With the Ocarina making it as the subtitle of the game, is it safe to assume that music is linked to the story?}}
{{Interview/Q|Kushida|On par with the graphics, Sound plays an important role in " Ocarina of Time". With the Ocarina making it as the subtitle of the game, is it safe to assume that music is linked to the story?}}


{{Interview/A|SM|I guess it’s time to set the stage for the Ocarina. Yes, the key to this game is the music. It is the key to start events, or solve problems. We basically made the music take on the role of what you would expect magic to do in the traditional games.<br><br>It would turn out that the sound team director is [[Koji Kondo]], who has been working with us since "Super Mario Brothers". Our idea was to merge legend and music together.}}
{{Interview/A|SM|I guess it’s time to set the stage for the Ocarina. Yes, the key to this game is the music. It is the key to start events, or solve problems. We basically made the music take on the role of what you would expect magic to do in the traditional games.<br/><br/>It would turn out that the sound team director is [[Koji Kondo]], who has been working with us since "Super Mario Brothers". Our idea was to merge legend and music together.}}


{{Interview/Q|Kushida|Even aside from the Ocarina, the sounds seem to match perfectly with the ambiance of Hyrule.}}
{{Interview/Q|Kushida|Even aside from the Ocarina, the sounds seem to match perfectly with the ambiance of Hyrule.}}


{{Interview/A|SM|This time we wanted to really capture the nature of Hyrule, and that is reflected in its sound as well. So with Kondou’s help we made an environment CD, for things like the sound of the ocean, or the flowing of a river. We were very eager to listen to it for the first time.<br><br>To further emphasize the mystery of Hyrule, we even made songs that were almost religious sounding, or songs without a melody line, and incorporated them.}}
{{Interview/A|SM|This time we wanted to really capture the nature of Hyrule, and that is reflected in its sound as well. So with Kondou’s help we made an environment CD, for things like the sound of the ocean, or the flowing of a river. We were very eager to listen to it for the first time.<br/><br/>To further emphasize the mystery of Hyrule, we even made songs that were almost religious sounding, or songs without a melody line, and incorporated them.}}


{{Interview/Q|Kushida|Is there anything else you would like to tell us for our N.O.M. readers?}}
{{Interview/Q|Kushida|Is there anything else you would like to tell us for our N.O.M. readers?}}


{{Interview/A|SM|"Ocarina of Time" is set to have a simultaneous release in Japan and America, with a slightly delayed European release. This is a worldwide release work. Oh yeah, did you know that a European video software can’t be played back on a Japanese or American video deck?<br><br>This is because the methods are different. In truth, this does have some effect on games too. For example, 60 frame per seconds becomes 50 frames per second, or the screen’s brightness changes. So for Zelda, we added a "Brightness Check Sample" in the Options. Using this you can change the screen to a reasonable brightness wherever in the world you want to enjoy Zelda.}}
{{Interview/A|SM|"Ocarina of Time" is set to have a simultaneous release in Japan and America, with a slightly delayed European release. This is a worldwide release work. Oh yeah, did you know that a European video software can’t be played back on a Japanese or American video deck?<br/><br/>This is because the methods are different. In truth, this does have some effect on games too. For example, 60 frame per seconds becomes 50 frames per second, or the screen’s brightness changes. So for Zelda, we added a "Brightness Check Sample" in the Options. Using this you can change the screen to a reasonable brightness wherever in the world you want to enjoy Zelda.}}


{{Interview/Q|Kushida|Thank you for this very interesting conversation. Would you like to leave a final message to the N.O.M. readers?}}
{{Interview/Q|Kushida|Thank you for this very interesting conversation. Would you like to leave a final message to the N.O.M. readers?}}


{{Interview/A|SM|This Zelda was like losing my virginity, in the sense that we were making something completely new and never done before. But with practice we can make it so that playing will be a much more pleasurable experience as we get the hang of it.<br><br>Ah yes, even though one may call it an Adventure RPG, there are many games now days that seem to be, "polite" to the gamers. But with "Ocarina of Time" it all depends on the player’s will and how far he wants to go. This is a game that will take a while, and when you do beat it, you;ll be saying "Ha! So I didn’t just waste life!"<br><br>Oh yeah, there are Guide Books, or magazines out there that may preview hints of the game, but I feel looking at those before starting a game can cause more problems. For example, you may find out that you can ride a horse, but when you find a horse you think "Hey, why can’t I get on?" Basically, this game is built so that you your interest is built upon as you advance. So enjoy the World of Zelda without cheating, and enjoying all that the game has to offer.}}
{{Interview/A|SM|This Zelda was like losing my virginity, in the sense that we were making something completely new and never done before. But with practice we can make it so that playing will be a much more pleasurable experience as we get the hang of it.<br/><br/>Ah yes, even though one may call it an Adventure RPG, there are many games now days that seem to be, "polite" to the gamers. But with "Ocarina of Time" it all depends on the player’s will and how far he wants to go. This is a game that will take a while, and when you do beat it, you;ll be saying "Ha! So I didn’t just waste life!"<br/><br/>Oh yeah, there are Guide Books, or magazines out there that may preview hints of the game, but I feel looking at those before starting a game can cause more problems. For example, you may find out that you can ride a horse, but when you find a horse you think "Hey, why can’t I get on?" Basically, this game is built so that you your interest is built upon as you advance. So enjoy the World of Zelda without cheating, and enjoying all that the game has to offer.}}


{{Interview/Q|Kushida|Producer Miyamoto, again I really thank you for your time.}}
{{Interview/Q|Kushida|Producer Miyamoto, again I really thank you for your time.}}