Interview:Iwata Asks: Twilight Princess (Part 1): Difference between revisions

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{{Interview/A|Iwata|Mention Zelda and people will often say that it's hard-core, a traditional gamer's game, but it's actually completely crammed with these silly things! (laughs)}}
{{Interview/A|Iwata|Mention Zelda and people will often say that it's hard-core, a traditional gamer's game, but it's actually completely crammed with these silly things! (laughs)}}


{{Interview/A|Kyogoku|That's right! (laughs) But things can get out of hand if you overdo it. On the other hand, if we don't put enough of these things in the game, Miyamoto-san will always notice it and send an e-mail saying something like: "I went to all the trouble of trying this in the game and I was sad because I didn't get a new reaction from any of the characters in the game." I called these his "sob story e-mails". <br><br>
{{Interview/A|Kyogoku|That's right! (laughs) But things can get out of hand if you overdo it. On the other hand, if we don't put enough of these things in the game, Miyamoto-san will always notice it and send an e-mail saying something like: "I went to all the trouble of trying this in the game and I was sad because I didn't get a new reaction from any of the characters in the game." I called these his "sob story e-mails".}}


{{Interview/A|Iwata|"Sob story e-mails"! (laughs)}}
{{Interview/A|Iwata|"Sob story e-mails"! (laughs)}}
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