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==Why Tetra Makes No Appearance== | ==Why Tetra Makes No Appearance== | ||
{{Interview/A|Iwata|So, even though you felt you'd done everything you could with The Legend of Zelda: The Ocarina of Time, The Legend of Zelda: Majora's Mask came out of it. Now, in the same way, you progressed from The Legend of Zelda: Phantom Hourglass into making The Legend of Zelda: Spirit Tracks. | {{Interview/A|Iwata|So, even though you felt you'd done everything you could with The Legend of Zelda: The Ocarina of Time, The Legend of Zelda: Majora's Mask came out of it. Now, in the same way, you progressed from The Legend of Zelda: Phantom Hourglass into making The Legend of Zelda: Spirit Tracks.}} | ||
{{Interview/A|Aonuma|That's right. After we made Ocarina of Time, and Miyamoto-san said, "There are still things you can do, aren't there"... I think those words came back again, inside me. | {{Interview/A|Aonuma|That's right. After we made Ocarina of Time, and Miyamoto-san said, "There are still things you can do, aren't there"... I think those words came back again, inside me.}} | ||
{{Interview/A|Iwata|It's just like the way an apprentice thinks, "How cruel", but then ends up doing the same thing to his apprentices. (laughs) | {{Interview/A|Iwata|It's just like the way an apprentice thinks, "How cruel", but then ends up doing the same thing to his apprentices. (laughs)}} | ||
{{Interview/A|Aonuma|It really is. (laughs) Now that I think about it, it's a rather inhumane story. | {{Interview/A|Aonuma|It really is. (laughs) Now that I think about it, it's a rather inhumane story.}} | ||
{{Interview/A|Iwamoto|(Laughs) | {{Interview/A|Iwamoto|(Laughs)}} | ||
{{Interview/A|Aonuma|But we did manage it with The Legend of Zelda:Majora's Mask. So I said, "You people can do it too!" Also, "This is a sequel, so you'll be able to make it fast, won't you." | {{Interview/A|Aonuma|But we did manage it with The Legend of Zelda:Majora's Mask. So I said, "You people can do it too!" Also, "This is a sequel, so you'll be able to make it fast, won't you."}} | ||
{{Interview/A|Iwamoto|He did say that (laughs). | {{Interview/A|Iwamoto|He did say that (laughs).}} | ||
{{Interview/A|Iwata|Iwamoto-san, do you mean your producer urged you, "We got The Legend of Zelda:Majora's mask finished in a year, so come on, let's do this in a short time frame, too"? | {{Interview/A|Iwata|Iwamoto-san, do you mean your producer urged you, "We got The Legend of Zelda:Majora's mask finished in a year, so come on, let's do this in a short time frame, too"?}} | ||
{{Interview/A|Iwamoto|No, he didn't go that far. (laughs) | {{Interview/A|Iwamoto|No, he didn't go that far. (laughs)}} | ||
{{Interview/A|Aonuma|I didn't. (laughs) | {{Interview/A|Aonuma|I didn't. (laughs)}} | ||
{{Interview/A|Iwamoto|He didn't say it, but... He might as well have. (laughs) | {{Interview/A|Iwamoto|He didn't say it, but... He might as well have. (laughs)}} | ||
{{Interview/A|Aonuma|Besides, this game had a two-year development period. | {{Interview/A|Aonuma|Besides, this game had a two-year development period.}} | ||
{{Interview/A|Iwamoto|Two years... isn't really all that much. (laughs) | {{Interview/A|Iwamoto|Two years... isn't really all that much. (laughs)}} | ||
{{Interview/A|All|(laugh) | {{Interview/A|All|(laugh)}} | ||
{{Interview/A|Aonuma|To begin with, Director Iwamoto was on the The Legend of Zelda: Ocarina of Time staff as well. | {{Interview/A|Aonuma|To begin with, Director Iwamoto was on the The Legend of Zelda: Ocarina of Time staff as well.}} | ||
{{Interview/A|Iwata|That's true. | {{Interview/A|Iwata|That's true.}} | ||
{{Interview/A|Iwamoto|I've been involved in the The Legend of Zelda series since The Legend of Zelda: Ocarina of Time, but I wasn't in charge of The Legend of Zelda: Majora's Mask. So I didn't know how rough The Legend of Zelda: Majora's Mask really was, and when Aonuma-san said, "There are still things to do here, aren't there", it didn't really throw me for a loop. | {{Interview/A|Iwamoto|I've been involved in the The Legend of Zelda series since The Legend of Zelda: Ocarina of Time, but I wasn't in charge of The Legend of Zelda: Majora's Mask. So I didn't know how rough The Legend of Zelda: Majora's Mask really was, and when Aonuma-san said, "There are still things to do here, aren't there", it didn't really throw me for a loop.}} | ||
{{Interview/A|Iwata|Since you felt you'd really done your best, then, you also felt that you could keep going. | {{Interview/A|Iwata|Since you felt you'd really done your best, then, you also felt that you could keep going.}} | ||
{{Interview/A|Iwamoto|Right. We thought, "What if we go at this using a different approach from the previous game?" And what we came up with was the use of Phantom. | {{Interview/A|Iwamoto|Right. We thought, "What if we go at this using a different approach from the previous game?" And what we came up with was the use of Phantom.}} | ||
{{Interview/A|Iwata|A strong, invincible enemy. | {{Interview/A|Iwata|A strong, invincible enemy.}} | ||
{{Interview/A|Iwamoto|Yes. In the last game, there was a type of play where you could switch to playing as a Goron; we decided to build things around controlling the Phantom at a relatively early stage. We'd been trying to think of a method for intuitively and easily controlling a subplayer for a while at that point. | {{Interview/A|Iwamoto|Yes. In the last game, there was a type of play where you could switch to playing as a Goron; we decided to build things around controlling the Phantom at a relatively early stage. We'd been trying to think of a method for intuitively and easily controlling a subplayer for a while at that point.}} | ||
{{Interview/A|Iwata|In other words, even before you were told, "There are still things to do here, aren't there", you'd had an idea that you really wanted to try. | {{Interview/A|Iwata|In other words, even before you were told, "There are still things to do here, aren't there", you'd had an idea that you really wanted to try.}} | ||
{{Interview/A|Aonuma|That's why, when I said, "Let's do another one!", I got such a good response. Something in each of us sort of resonated with the other. | {{Interview/A|Aonuma|That's why, when I said, "Let's do another one!", I got such a good response. Something in each of us sort of resonated with the other.}} | ||
{{Interview/A|Iwamoto|No, well.... Was there something? (staring at each other) | {{Interview/A|Iwamoto|No, well.... Was there something? (staring at each other)}} | ||
{{Interview/A|Aonuma|You seem annoyed. (laughs) | {{Interview/A|Aonuma|You seem annoyed. (laughs)}} | ||
{{Interview/A|All|(laugh) | {{Interview/A|All|(laugh)}} | ||
{{Interview/A|Iwata|By the way - and I'm asking this because history does tend to repeat itself - was there an argument before this game, as there was with The Legend of Zelda: Majora's Mask? | {{Interview/A|Iwata|By the way - and I'm asking this because history does tend to repeat itself - was there an argument before this game, as there was with The Legend of Zelda: Majora's Mask?}} | ||
{{Interview/A|Aonuma|I don't think either of us really tried to pick a fight... Did we? | {{Interview/A|Aonuma|I don't think either of us really tried to pick a fight... Did we?}} | ||
{{Interview/A|Iwamoto|No. (laughs) | {{Interview/A|Iwamoto|No. (laughs)}} | ||
{{Interview/A|Aonuma|Only, Iwamoto-san directed The Legend of Zelda: Phantom Hourglass, but it wasn't a completely original work as far as he was concerned. | {{Interview/A|Aonuma|Only, Iwamoto-san directed The Legend of Zelda: Phantom Hourglass, but it wasn't a completely original work as far as he was concerned.}} | ||
{{Interview/A|Iwamoto|That's true. We had The Legend of Zelda: The Wind Waker to start from, and we also did things like bringing the boat play over to Nintendo DS. | {{Interview/A|Iwamoto|That's true. We had The Legend of Zelda: The Wind Waker to start from, and we also did things like bringing the boat play over to Nintendo DS.}} | ||
{{Interview/A|Iwata|I see. The Legend of Zelda: Phantom Hourglass felt quite original to me, but the boat parts are similar at their base levels, and they were expressed through the application of a method you created for The Legend of Zelda: The Wind Waker. | {{Interview/A|Iwata|I see. The Legend of Zelda: Phantom Hourglass felt quite original to me, but the boat parts are similar at their base levels, and they were expressed through the application of a method you created for The Legend of Zelda: The Wind Waker.}} | ||
{{Interview/A|Aonuma|Even as he applied it, he searched like mad for things he wanted to tinker with and improve from The Legend of Zelda: The Wind Waker. | {{Interview/A|Aonuma|Even as he applied it, he searched like mad for things he wanted to tinker with and improve from The Legend of Zelda: The Wind Waker.}} | ||
{{Interview/A|Iwata|I see. | {{Interview/A|Iwata|I see.}} | ||
{{Interview/A|Aonuma|And the results really paid off for The Legend of Zelda: Phantom Hourglass. So for Spirit Tracks, I think he wanted to be free to make things he'd thought of on his own... Is that about right? | {{Interview/A|Aonuma|And the results really paid off for The Legend of Zelda: Phantom Hourglass. So for Spirit Tracks, I think he wanted to be free to make things he'd thought of on his own... Is that about right?}} | ||
{{Interview/A|Iwamoto|Yes (laughs). | {{Interview/A|Iwamoto|Yes (laughs).}} | ||
{{Interview/A|Aonuma|Then, among the characters who appear this time, we really focus on Princess Zelda. | {{Interview/A|Aonuma|Then, among the characters who appear this time, we really focus on Princess Zelda.}} | ||
{{Interview/A|Iwata|Tetra showed up in the last game, didn't she. | {{Interview/A|Iwata|Tetra showed up in the last game, didn't she.}} | ||
{{Interview/A|Aonuma|Yes, but she doesn't in this one. Back when I heard the story's rough outline, I asked, "What? Why isn't Tetra making an appearance?" And he said, "Well... I don't like Tetra all that much." | {{Interview/A|Aonuma|Yes, but she doesn't in this one. Back when I heard the story's rough outline, I asked, "What? Why isn't Tetra making an appearance?" And he said, "Well... I don't like Tetra all that much."}} | ||
{{Interview/A|All|(explosive laughter) | {{Interview/A|All|(explosive laughter)}} | ||
{{Interview/A|Aonuma|"What do you mean, you don't like her!?" "Don't cause me trouble, now. You mustn't say things like that..." That's about how the exchange went. (laughs) | {{Interview/A|Aonuma|"What do you mean, you don't like her!?" "Don't cause me trouble, now. You mustn't say things like that..." That's about how the exchange went. (laughs)}} | ||
{{Interview/A|Iwamoto|(laughs) But it wasn't that I didn't like her so much as that I was enthusiastic about characters in my own way. I was searching for something that hadn't been portrayed much, and there was Princess Zelda. At first, we hadn't settled on the subcharacter, and I discussed several things with the staff. Then we thought that, since they're adventuring together, it would be better to have it be a girl. But, you know, we couldn't have it be Tetra every time, so we started to consider introducing a new character. The thing is, though, it's "The Legend of Zelda". I thought it wouldn't be much fun if Princess Zelda didn't show up and if we brought in some unrelated princess instead, so, in the end, I asked for permission to use Princess Zelda. | {{Interview/A|Iwamoto|(laughs) But it wasn't that I didn't like her so much as that I was enthusiastic about characters in my own way. I was searching for something that hadn't been portrayed much, and there was Princess Zelda. At first, we hadn't settled on the subcharacter, and I discussed several things with the staff. Then we thought that, since they're adventuring together, it would be better to have it be a girl. But, you know, we couldn't have it be Tetra every time, so we started to consider introducing a new character. The thing is, though, it's "The Legend of Zelda". I thought it wouldn't be much fun if Princess Zelda didn't show up and if we brought in some unrelated princess instead, so, in the end, I asked for permission to use Princess Zelda.}} | ||
{{Interview/A|Iwata|And what was Aonuma-san's answer? | {{Interview/A|Iwata|And what was Aonuma-san's answer?}} | ||
{{Interview/A|Iwamoto|Um... "Whatever. Just do what you want." | {{Interview/A|Iwamoto|Um... "Whatever. Just do what you want."}} | ||
{{Interview/A|Aonuma|What!? I didn't say it like that! | {{Interview/A|Aonuma|What!? I didn't say it like that!}} | ||
{{Interview/A|All|(explosive laughter) | {{Interview/A|All|(explosive laughter)}} | ||
{{Interview/A|Iwata|There, you see? There was an argument! (laughs) | {{Interview/A|Iwata|There, you see? There was an argument! (laughs)}} | ||
{{Interview/A|Aonuma|I said, "Why don't you try it?" Politely. Didn't I? | {{Interview/A|Aonuma|I said, "Why don't you try it?" Politely. Didn't I?}} | ||
{{Interview/A|Iwamoto|Did you? | {{Interview/A|Iwamoto|Did you?}} | ||
{{Interview/A|Aonuma|Oh, quit making trouble for me... (laughs).}} | {{Interview/A|Aonuma|Oh, quit making trouble for me... (laughs).}} |
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