Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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==Our Favourite Songs==
==Our Favourite Songs==


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{{Interview/A|Iwata|It looks like we’ve got a little more time, so I’ll ask one more thing. If you were to choose one song that you especially like in Ocarina of Time, what would it be? But Yokota-san, I suppose it’s hard for you to choose just one! (laughs)}}


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{{Interview/A|Yokota|If I were to choose just one, it would be '''“Zelda’s Lullaby”'''. I performed this at Nintendo World 2011. I loved that song so much that I sat around practising it at home. When I was preparing for my entrance exam to Nintendo, I thought you might check my piano skills.}}


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{{Interview/A|Iwata|You practised it for your entrance exam? (laughs)}}


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{{Interview/A|Yokota|Yeah. I thought there might be a practical skills test, so I practised a lot, but then there wasn’t one! (laughs) I arranged it my own way on the piano. That’s how great I think it is.}}


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{{Interview/A|Iwata|I see. What about you, Kondo-san?}}


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{{Interview/A|Kondo|If I were to choose just one, it might be an unusual one. (laughs)}}


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{{Interview/A|Iwata|Oh? (laughs) What if I asked you to name three?}}


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{{Interview/A|Kondo|As I was playing the Nintendo 3DS version, there were several that struck me as done well.. Although, it’s a little embarrassing to say so myself! (laughs) One plays when you go to Zelda’s castle and hide in the garden so the guards can’t find you. I forgot the title, though.}}


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{{Interview/A|Yokota|That’s '''“The Courtyard Game at Hyrule Castle.”'''}}


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{{Interview/A|Kondo|It sounds like a game of hide-and-seek. It represents that feeling of final relief you get when you’re able to hide from the guards by carefully making stealthy steps. I thought, “I did a pretty good job!” (laughs)}}


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{{Interview/A|Yokota|Like you’re praising yourself 10 years ago? (laughs)}}


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{{Interview/A|Kondo|Yeah! (laughs)}}


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{{Interview/A|Iwata|It sounds like the value of the music for you, Kondo-san, is less about how the melody is appreciated by itself than how well the sounds serve their purpose in the context of the game.}}


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{{Interview/A|Kondo|That’s right.}}


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{{Interview/A|Yokota|You can only use that song at that place. But you only go there once, so you can’t hear it twice.}}


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{{Interview/A|Iwata|It’s a one-time-only minigame. When you clear it, you get to meet Princess Zelda.}}


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{{Interview/A|Yokota|Right. So I want players to pay attention to that song when they play that part in The Legend of Zelda: Ocarina of Time 3D.}}


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{{Interview/A|Iwata|And your second song?}}


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{{Interview/A|Kondo|The one for the Super Cucco Game mentioned earlier.}}


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{{Interview/A|Yokota|Oh! (laughs) That is a good song! I clucked along as I played.}}


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{{Interview/A|Kondo|That song represents the sound chickens make.}}


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{{Interview/A|Iwata|Again, you match the music to the game content.}}


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{{Interview/A|Kondo|Right. I think I found the right tempo for all those chickens running around.}}


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{{Interview/A|Iwata|And your last one?}}


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{{Interview/A|Kondo|Um…another one?}}


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{{Interview/A|Yokota|I like the way he hasn’t mentioned a single major theme! (laughs)}}


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{{Interview/A|Kondo|The song during the ending credits! It looks like the images have been set to the music, but actually it was the other way around.}}


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{{Interview/A|Iwata|Huh? You didn’t come up with the music first?}}


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{{Interview/A|Kondo|No.}}


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{{Interview/A|Iwata|You matched the music to the pictures?}}


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{{Interview/A|Kondo|We put in the music later. So when that girl shows up, we put in her vocals. I forgot her name, though. (laughs)}}


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{{Interview/A|Yokota|Malon. She sings Epona’s song.}}


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{{Interview/A|Kondo|Right, right! Malon! Malon shows up, and you hear her sing. Gorons appear, and drums pound. I arranged each strain that way.}}


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{{Interview/A|Iwata|Now that’s surprising!}}


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{{Interview/A|Yokota|Kondo-san, sorry. We may need to cut this part.}}


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{{Interview/A|Kondo|Oh, really? Because it’s the ending song?}}


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{{Interview/A|Yokota|No, we’re making the final adjustments and it just doesn’t fit right.}}


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{{Interview/A|Iwata|You’ve got to put that in, Yokota-san. It’s one of Kondo-san’s three favourite songs.}}


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{{Interview/A|Yokota|Oh, right, I suppose so… It’s just that on the Nintendo 3DS system, it loads during the ending, too, and there’s a problem with it being off a little, but…well, I’ll make it work somehow! I will!}}


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{{Interview/A|Iwata|That way everyone can enjoy it right up to the very end.}}


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{{Interview/A|Yokota|Yeah. Please, enjoy it!}}


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{{Interview/A|Iwata|Thank you for your time today, guys.}}


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{{Interview/A|Kondo and Yokota|Thank you!}}


==Bonus: Zelda 25th Anniversary Symphony Concert==
==Bonus: Zelda 25th Anniversary Symphony Concert==
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