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=="I'm Envious of First-Time Players!"== | =="I'm Envious of First-Time Players!"== | ||
{{Interview/A| | {{Interview/A|Iwata|Yokota-san, when you make music, what do you think is the “essence of Zelda”?}} | ||
{{Interview/A| | {{Interview/A|Yokota|The essence of Zelda?}} | ||
{{Interview/A| | {{Interview/A|Iwata|Something you think the music absolutely must have.}} | ||
{{Interview/A| | {{Interview/A|Yokota|To put it in a somewhat abstract way, an exciting scene has music that’s on fire. That’s not quite right, but…}} | ||
{{Interview/A| | {{Interview/A|Iwata|Do you mean music that reflects what the player is feeling?}} | ||
{{Interview/A| | {{Interview/A|Yokota|A song for a battle with a huge enemy will even be exciting to me as I play the game. And I think music in The Legend of Zelda is very heroic. Just like in Super Mario Bros., you go to save a princess, but in the case of The Legend of Zelda, there’s more of a sense that you are a cool hero risking your life for someone. I make music in strong consideration of what is happening at each point - music that sways your spirit, music that fires up your heart. What do you think about that, Kondo-san?}} | ||
{{Interview/A| | {{Interview/A|Kondo|What’s most important to me when making music for The Legend of Zelda is generating an ambience expressing the situation and scene. Picking up on what Yokota-san said, Link is your other self in the Legend of Zelda games, but in a Super Mario Bros. game, you control Mario, a character on the screen.}} | ||
{{Interview/A| | {{Interview/A|Iwata|Ah, to you, Mario is a character you move with a controller.}} | ||
{{Interview/A| | {{Interview/A|Kondo|Yeah. Link is you. So it feels like you are in him when you play.}} | ||
{{Interview/A| | {{Interview/A|Yokota|I see.}} | ||
{{Interview/A| | {{Interview/A|Iwata|So in your head, you’re wearing that green outfit. (laughs)}} | ||
{{Interview/A| | {{Interview/A|Kondo|Yeah. And that green hat! (laughs) I make the music in that state of mind.}} | ||
{{Interview/A| | {{Interview/A|Iwata|If Link strikes down an enemy, you think, “Oh, I’m so cool,” and if he solves a difficult puzzle, you think, “I’m so smart!”}} | ||
{{Interview/A| | {{Interview/A|Yokota|So the music is from Link’s point of view.}} | ||
{{Interview/A| | {{Interview/A|Kondo|Right.}} | ||
{{Interview/A| | {{Interview/A|Iwata|All right, this is my final question. The world is full of people who know about The Legend of Zelda: Ocarina of Time as well as people who don’t know anything about it. Yokota-san, what aspects of Ocarina of Time 3D should appeal to each of those groups?}} | ||
{{Interview/A| | {{Interview/A|Yokota|I see it from the point of view of a total fan.}} | ||
{{Interview/A| | {{Interview/A|Iwata|Right. Because you love this game. (laughs)}} | ||
{{Interview/A| | {{Interview/A|Yokota|It’s difficult for me to recommend certain aspects to those experiencing it for the first time, but I’d say it’s moving in a way that only a video game can be.}} | ||
{{Interview/A| | {{Interview/A| | ||
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{{Interview/A| | {{Interview/A| | ||
==Our Favourite Songs== | ==Our Favourite Songs== |
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