Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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{{Interview/A|Kondo|I was actually involved with the hardware design for the Nintendo 3DS system’s speakers and amps.}}
{{Interview/A|Kondo|I was actually involved with the hardware design for the Nintendo 3DS system’s speakers and amps.}}


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{{Interview/A|Iwata|Oh, that’s right. Sound team members participated in figuring out how to achieve the best sound quality within the size constraints of the Nintendo 3DS system.}}


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{{Interview/A|Kondo|We listened to various sizes in figuring out how many centimetres the speakers should be.}}


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{{Interview/A|Iwata|A difference of one millimetre in the diameter of the speakers can make a dramatic difference in how they sound.}}


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{{Interview/A|Kondo|That’s right. And we also made adjustments so the orchestral music would sound good.}}


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{{Interview/A|Iwata|Oh, you did? You chose speakers and adjusted the amps with orchestral sound in mind?}}


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{{Interview/A|Kondo|And we put special programming into the Nintendo 3DS system to improve the quality of the surround sound.}}


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{{Interview/A|Yokota|So even though the speakers are fixed in the system, it feels like the sound is coming from around your ears.}}


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{{Interview/A|Iwata|Once you hear that expansiveness, you’ll feel like something is missing without it.}}


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{{Interview/A|Yokota|Yes. For example, there are lots of Cuccos at Lon Lon Ranch in Ocarina of Time 3D, and there’s '''a minigame called the Super Cucco Game in which you have to catch three Super Cuccos.''' When you play it with the surround sound, it sounds like the clucking is coming from all around you. The effect is outstanding.}}


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{{Interview/A|Iwata|So you recommend playing with the sound coming out through the speakers to enjoy the surround sound.}}


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{{Interview/A|Yokota|Yeah. If possible, I want people to play with the sound high.}}


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{{Interview/A|Iwata|But you don’t just rave about Ocarina of Time because of the sound, right?}}


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{{Interview/A|Yokota|Of course not!}}


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{{Interview/A|Iwata|Fans all over the world say that Ocarina of Time is special. I wonder why so many people love this game? As a representative of such fans, what do you say, Yokota-san?}}


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{{Interview/A|Yokota|May I?}}


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{{Interview/A|Iwata|Yes, please!}}


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{{Interview/A|Yokota|Until Ocarina of Time came out, the Legend of Zelda series was always in 2D. When Nintendo announced that the next game was going to be 3D, I was sorely disappointed.}}


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{{Interview/A|Iwata|Until Ocarina of Time came out, you always looked at the game field from above.}}


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{{Interview/A|Yokota|Right. I thought, “Why would they do that to such an awesome game?” I was shocked that you were going to destroy my idea of what The Legend of Zelda was supposed to be like. But it wouldn’t have been right as a Nintendo fan if I complained without buying the game, so I thought, “All right, I’ll buy it.”}}


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{{Interview/A|Iwata|You decided to give it a shot.}}


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{{Interview/A|Yokota|Yeah. Besides, it was Shigeru Miyamoto-san’s latest creation in the Legend of Zelda series, so I thought, “Well, I should take a look at it,” as if I were one to judge! (laughs)}}


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