Impa: Difference between revisions

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54 bytes added ,  March 16, 2021
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{{quote|The adviser to Hyrule's royal family and a revered member of the [[Sheikah]] tribe. She is dedicated to her work and known for being steadfast and diligent. She can be distractible at times.|Impa's ''[[Hyrule Warriors: Age of Calamity]]'' [https://www.zelda.com/hyrule-warriors/character-detail/#impa Official Website description]}}
{{quote|The adviser to Hyrule's royal family and a revered member of the [[Sheikah]] tribe. She is dedicated to her work and known for being steadfast and diligent. She can be distractible at times.|Impa's ''[[Hyrule Warriors: Age of Calamity]]'' [https://www.zelda.com/hyrule-warriors/character-detail/#impa Official Website description]}}


Impa is a playable character in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''. She is one of the game's main characters. Set a century before the events of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', ''Age of Calamity'' shows Impa in her youth. As the description states, aside from being the adviser to the Hyrulean royal family, she's Princess Zelda's personal friend and confidant. Adept in combat, Impa mainly uses short swords and throwing daggers, talismans with various properties, and employs a variety of flurry attacks, being one of the fighters who can attack enemies most constantly and without interruption.  
Impa is a playable character in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''. She is one of the game's main characters, and the game's first unlockable character after Link. Set a century before the events of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', ''Age of Calamity'' shows Impa in her youth. As the description states, aside from being the adviser to the Hyrulean royal family, she's Princess Zelda's personal friend and confidant. Adept in combat, Impa mainly uses short swords and throwing daggers, talismans with various properties, and employs a variety of flurry attacks, being one of the fighters who can attack enemies most constantly and without interruption.  


Upon prompted, Impa can absorb symbols from the enemies she attacks, generating shadow clones of herself that multiply her attacks, also employing various forms of explosives and pyrotechnics. The more symbols she absorbs (maximum 3), the more shadow clones she can generate -up to 6-. Aside from that, the symbols make her special attacks more powerful, those ranging from throwing explosives at opponents, to her shadow clones stacking explosives next to her target, which she then detonates.
Upon prompted, Impa can absorb symbols from the enemies she attacks, generating shadow clones of herself that multiply her attacks, also employing various forms of explosives and pyrotechnics. The more symbols she absorbs (maximum 3), the more shadow clones she can generate -up to 6-. Aside from that, the symbols make her special attacks more powerful, those ranging from throwing explosives at opponents, to her shadow clones stacking explosives next to her target, which she then detonates.
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