Dungeon: Difference between revisions

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{{Stub}}
{{Location
{{Location
|name = Dungeon
|name = Dungeon
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
|game = All of them
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
|race = Enemies
|race = Enemies
|geo = Usually underground, but not always
|geo = Usually underground, but not always
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{{Main|Great Palace}}
{{Main|Great Palace}}


===The Legend of Zelda: A Link to the Past===
===A Link to the Past===
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.


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{{Main|Ganon's Tower (A Link to the Past)}}
{{Main|Ganon's Tower (A Link to the Past)}}


===The Legend of Zelda: Link's Awakening===
===Link's Awakening===
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons


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{{Main|Color Dungeon}}
{{Main|Color Dungeon}}


===The Legend of Zelda: Ocarina of Time===
===Ocarina of Time===
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.
There were nine(?) dungeons in Ocarina of Time.
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====Ganon's Castle====
====Ganon's Castle====
{{Main|Ganon's Castle}}
{{Main|Ganon's Castle}}
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the [[Master Sword]], and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]]


====Mini Dungeons====
===Majora's Mask===
(See also: [[Ice Cavern]] and [[Bottom of the Well]])
[Insert Information]
There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.


=====Ice Cavern=====
===Oracle of Ages===
{{Main|Ice Cavern}}
[Insert Information]
The Ice Cavern is located in [[Zora's Fountain]], accessible only in the future when everything is frozen. At the end, Link will fight the mini-boss, [[White Wolfos]], and receive the [[Iron Boots]] as a prize. Upon getting them, [[Sheik]] will appear and teach Link the [[Serenade of Water]].


=====Bottom of the Well=====
===Oracle of Seasons===
{{Main|Bottom of the Well}}
[Insert Information]
The [[Kakariko Well]] is located in [[Kakariko Village]], right beneath the [[Kakariko Windmill]]. After completing the [[Water Temple]], Kakariko Village will be in flames. [[Sheik]] will be standing in front of the well waiting for the evil spirit [[Bongo Bongo]] to be released. When it is, Sheik will teach Link the [[Nocturne of Shadow]] to warp him instantly to the Shadow Temple.<br>If Link goes into the windmill in the future, and pulls out the [[Ocarina of Time]] in front of the windmill guy, he will teach Link the [[Song of Storms]], which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.<br>Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy [[Dead Hand]], which grants him the [[Lens of Truth]], enabling him to see trick walls and floors in the [[Shadow Temple]].


===The Legend of Zelda: Majora's Mask===
===Four Swords===
Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
[Insert Information]


====Woodfall Temple====
===The Wind Waker===
{{Main|Woodfall Temple}}
The Woodfall Temple is the first dungeon in ''Majora's Mask''. Although the first dungeon in the game, it is rather long. There is a lot that must be done to enter this temple, which include:<br>
*Saving [[Twinrova|Koume]] in [[Southern Swamp]]<br>
*Taking the free boat cruise to the [[Deku Palace]]<br>
*Buying [[Magic Bean]]s from the [[Magic Bean Salesman]] in the Palace gardens<br>
*Sneaking into the [[monkey]]'s cage via the upper palace gardens, and learning the [[Sonata of Awakening]]<br>
*Taking the shortcut to [[Woodfall]], and learning the [[Song of Soaring]] from [[Kaepora Gaebora]] on the way<br>
*Playing the Sonata of Awakening on the pedestal in the center of [[Woodfall]] to make the temple appear<br>
*Entering it using the nearby [[Deku Flower]]<br><br>
At the end of the dungeon, [[Link]] will fight Masked Jungle Warrior: [[Odolwa]], the temple boss. Upon defeating him, Link will recieve [[Odolwa's Remains]], and then be taken to the [[Giant's Sanctuary]] for the first time, where he learns the [[Oath to Order]].
 
====Snowhead Temple====
{{Main|Snowhead Temple}}
 
====Great Bay Temple====
{{Main|Great Bay Temple}}
 
====Ancient Castle of Ikana====
{{Main|Ancient Castle of Ikana}}
 
====Stone Tower Temple====
{{Main|Stone Tower Temple}}
 
====The Moon====
{{Main|Moon}}
 
===The Legend of Zelda: Oracle of Ages===
[Insert Information]
[Insert Information]


====Snake's Remains====
===Four Swords Adventures===
{{Main|Snake's Remains}}
 
====Poison Moth's Lair====
{{Main|Poison Moth's Lair}}
 
====Dancing Dragon Dungeon====
{{Main|Dancing Dragon Dungeon}}
 
====Unicorn's Cave====
{{Main|Unicorn's Cave}}
 
====Tarm Ruins====
{{Main|Tarm Ruins}}
 
====Explorer's Crypt====
{{Main|Explorer's Crypt}}
 
====Shield Maze (?)====
 
===The Legend of Zelda: Oracle of Seasons===
[Insert Information]
[Insert Information]


====Wing Dungeon====
===The Minish Cap===
{{Main|Wing Dungeon}}
 
====Moonlit Grotto====
{{Main|Moonlit Grotto}}
 
====Skull Dungeon====
{{Main|Skull Dungeon}}
 
====Crown Dungeon====
{{Main|Crown Dungeon}}
 
====Mermaid's Cave====
{{Main|Mermaid's Cave}}
 
====Jabu-Jabu's Belly====
{{Main|Jabu-Jabu's Belly}}
 
====Ancient Tomb====
{{Main|Ancient Tomb}}
 
====Black Tower====
{{Main|Black Tower}}
 
===The Legend of Zelda: Four Swords===
Due to the multiplayer element of ''[[The Legend of Zelda: Four Swords|Four Swords]]'', dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.
 
===The Legend of Zelda: The Wind Waker===
[Insert Information]
[Insert Information]


====Forsaken Fortress====
===Twilight Princess===
{{Main|Forsaken Fortress}}
 
====Dragon Roost Cavern====
{{Main|Dragon Roost Cavern}}
 
====Forbidden Woods====
{{Main|Forbidden Woods}}
 
====Tower of the Gods====
{{Main|Tower of the Gods}}
 
====Earth Temple====
{{Main|Earth Temple (The Wind Waker)}}
 
====Wind Temple====
{{Main|Wind Temple}}
 
====Ganon's Tower====
{{Main|Ganon's Tower}}
 
===The Legend of Zelda: Four Swords Adventures===
[Insert Information]
[Insert Information]


===The Legend of Zelda: The Minish Cap===
===Phantom Hourglass===
[Insert Information]
[Insert Information]


====Deepwood Shrine====
===Spirit Tracks===
{{Main|Deepwood Shrine}}
 
====Cave of Flames====
{{Main|Cave of Flames}}
 
====Fortress of Winds====
{{Main|Fortress of Winds}}
 
====Temple of Droplets====
{{Main|Temple of Droplets}}
 
====Royal Crypt====
{{Main|Royal Crypt}}
 
====Cloud Tops====
{{Main|Cloud Tops}}
 
====Palace of Winds====
{{Main|Palace of Winds}}
 
====Elemental Sanctuary====
{{Main|Elemental Sanctuary}}
 
====Dark Hyrule Castle====
{{Main|Dark Hyrule Castle}}
 
===The Legend of Zelda: Twilight Princess===
The dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' were almost exactly the same as the ones in ''Ocarina of Time'' (see above). There were nine main dungeons in total.
 
====Forest Temple====
{{Main|Forest Temple (Twilight Princess)}}
 
====Goron Mines====
{{Main|Goron Mines}}
 
====Lakebed Temple====
{{Main|Lakebed Temple}}
 
====Arbiter's Grounds====
{{Main|Arbiter's Grounds}}
 
====Snowpeak Ruins====
{{Main|Snowpeak Ruins}}
 
====Temple of Time====
{{Main|Temple of Time (Dungeon)}}
 
====City in the Sky====
{{Main|City in the Sky}}
 
====Palace of Twilight====
{{Main|Palace of Twilight}}
 
====Hyrule Castle====
{{Main|Hyrule Castle (Twilight Princess)}}
 
===The Legend of Zelda: Phantom Hourglass===
[Insert Information]
[Insert Information]


====Temple of Fire====
===Skyward Sword===
{{Main|Temple of Fire}}
 
====Temple of Wind====
{{Main|Temple of Wind}}
 
====Temple of Courage====
{{Main|Temple of Courage}}
 
====Ghost Ship====
{{Main|Ghost Ship (Phantom Hourglass)}}
 
====Goron Temple====
{{Main|Goron Temple}}
 
====Temple of Ice====
{{Main|Temple of Ice}}
 
====Maze====
 
====Mutoh's Temple====
{{Main|Mutoh's Temple}}
 
====Temple of the Ocean King====
{{Main|Temple of the Ocean King}}
 
===The Legend of Zelda: Spirit Tracks===
The dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].
 
====Forest Temple====
{{Main|Forest Temple (Spirit Tracks)}}
 
====Snow Temple====
{{Main|Snow Temple}}
 
====Ocean Temple====
{{Main|Ocean Temple}}
 
====Fire Temple====
{{Main|Fire Temple (Spirit Tracks)}}
 
====Sand Temple====
{{Main|Sand Temple}}
 
====Dark Realm====
{{Main|Dark Realm}}
 
====Tower of Spirits====
{{Main|Tower of Spirits}}
 
===The Legend of Zelda: Skyward Sword===
[Insert Information]
[Insert Information]


====Skyview Temple====
{{Cat|Dungeons}}
{{Main|Skyview Temple}}
 
====Earth Temple====
{{Main|Earth Temple (Skyward Sword)}}
 
====Lanayru Mining Facility====
{{Main|Lanayru Mining Facility}}
 
====Ancient Cistern====
{{Main|Ancient Cistern}}
 
====Sandship====
{{Main|Sandship}}
 
====Fire Sanctuary====
{{Main|Fire Sanctuary (Skyward Sword)}}
 
====Sky Keep====
{{Main|Sky Keep}}
 
===CDi Games===
[Insert Information]
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