Apothecary: Difference between revisions

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Showcased differing values in definitive edition (sorry mods, I didn't realize that I could edit the entire page at once)
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(Showcased differing values in definitive edition (sorry mods, I didn't realize that I could edit the entire page at once))
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| Red Potion || Default || Replenishes 5 hearts.
| Red Potion || Default || Replenishes 5 hearts.
|-
|-
| Purple Potion || 2 || Replenishes 5 hearts and half of a special bar.
| Purple Potion || 2 (3 in definitive edition) || Replenishes 5 hearts and half of a [[Special Attack]] gauge segment.
|-
|-
| Blue Potion || 7 || Replenishes 10 hearts and half of a special bar.
| Blue Potion || 7 (12 in definitive edition) || Replenishes 10 hearts and half of a Special Attack gauge segment.
|-
|-
| Green Potion || 25 || Replenishes 10 hearts and one special bar.
| Green Potion || 25 (45 in definitive edition) || Replenishes 10 hearts and one Special Attack gauge segment.
|-
|-
| Yellow Potion || 50 || Replenishes 15 hearts and one and a half special bars.
| Yellow Potion || 50 (90 in definitive edition)|| Replenishes 15 hearts and one and a half Special Attack gauge segments.
|}
|}


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| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 (3 in definitive edition)|| Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 (45 in definitive edition) || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 (90 in definitive edition) || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


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| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 (3 in definitive edition) || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 (3 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 (12 in definitive edition) || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
| Weapon Slot III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
| Empty Slot I || 25 (45 in definitive edition) || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
|-
| Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
| Empty Slot II || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
| Attack Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
|-
| Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
| Attack Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
| Bonus Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
|-
| Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
| Bonus Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
| KO Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
|-
| KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
| KO Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
|}


==Misc Mixtures==
==Misc Mixtures==


These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required.
 
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update


{| class="wikitable"
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
|-
|-
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
| Item Power-Up <ref group="ud" name="1.4">Introduced in v1.4 update</ref> || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
|-
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
| Guard Breaker <ref group="ud" name="1.4" /> || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
|-
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
| SP Replenishing <ref group="ud" name="1.4" /> || Bronze Materials (x200) || {{HWR|50,000}} || The [[Special Attack]] gauge continually replenishes.
|-
|-
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
| XP Excelerator <ref group="ud" name="1.5">Introduced in v1.5 update</ref> || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more [[Experience Point|experience points]].
|-
|-
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
| Rupee Festival <ref group="ud" name="1.5" /> || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
|-
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
| Materials Master <ref group="ud" name="1.5" /> || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
| Weak Point Smasher <ref group="ud" name="1.6">Introduced in v1.6 update</ref> || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
| Anti-Boss Formula <ref group="ud" name="1.6" /> || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
| Boss MP Absorber <ref group="ud" name="1.6" /> || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}
|}


 
<references group="ud" />
 


{{Cat|Hyrule Warriors}}
{{Cat|Hyrule Warriors}}
{{Cat|Shops}}
{{Cat|Shops}}