A Link to the Past Enemy Details: Difference between revisions

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*A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 can not be killed.
*A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 can not be killed.
*The damage values of 255, 252, and 251 indicate a stun and it's duration. 255 is the longest stun while 251 is the shortest. I will get frame data and get a timing in seconds on this later.
*The damage values of 255, 252, and 251 indicate a stun and its duration. 255 is the longest stun while 251 is the shortest. I will get frame data and get a timing in seconds on this later.
*The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies.
*The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies.
*The damage value of 253 sets the burn status on an enemy. This kills the enemy instantly and they will drop their item after a short animation of them burning.
*The damage value of 253 sets the burn status on an enemy. This kills the enemy instantly and they will drop their item after a short animation of them burning.
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