autopatrol
2,515
edits
No edit summary |
|||
Line 12: | Line 12: | ||
}} | }} | ||
The '''Eastern Abbey''' is a ruin that surrounds the [[Ja Baij Shrine]] on the [[Great Plateau]]. The Abbey contains many destroyed [[Guardian (Breath of the Wild)|guardians]] as well as 3 broken, but active [[Decayed Guardian|Decayed Guardians]]. These turret like enemies guard the three accessible paths to the shrine and are deadly if not evaded properly. | The '''Eastern Abbey''' is a ruin that surrounds the [[Ja Baij Shrine]] on the eastern side of the [[Great Plateau]]. The Abbey contains many destroyed [[Guardian (Breath of the Wild)|guardians]] as well as 3 broken, but active [[Decayed Guardian|Decayed Guardians]]. These turret like enemies guard the three accessible paths to the shrine and are deadly if not evaded properly. | ||
The Abbey is the first location encountered by the player with active Guardian-type enemies, and if the Shrine is approached at night, it will unequivocally spawn [[Stalkoblin]]s. | The Abbey is the first location encountered by the player with active Guardian-type enemies, and if the Shrine is approached at night, it will unequivocally spawn [[Stalkoblin]]s. | ||
==Points of Interest== | ==Points of Interest== | ||
*[[Ja Baij Shrine]] - Located within the ruins, the shrine is well guarded by | *[[Ja Baij Shrine]] - Located within the ruins, the shrine is well guarded by three flanking [[Decayed Guardian]]s on its west, north and south. The entrance is blocked off by boulders, so Link will need to have those blocks destroyed by a Guardian, or he'll need to climb over the wall to access the Shrine. | ||
*[[Rohta Chigah Shrine]] - As part of [[The Champions' Ballad]], the shrine can be found just north of the ruins. The Shrine will appear after using the [[One-Hit Obliterator]] to clear all the enemies in the area. | *[[Rohta Chigah Shrine]] - As part of [[The Champions' Ballad]], the shrine can be found just north of the ruins. The Shrine will appear after using the [[One-Hit Obliterator]] to clear all the enemies in the area. |