Seized Construct: Difference between revisions

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If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons, or else deal an absurd 20,000 damage using melee weapons. In particular, combining a [[Soldier's Broadsword]] (charge attacks charge faster) with any [[Lizalfos Tail]] (extends spin hitbox) creates a highly effective anti-Seized Construct weapon that can rapidly stagger, stun and knockback the Seized Construct with fast Spin Attacks; the components of which are readily available due to being dropped by [[The Demon King's Army (Boss)|The Demon King's Army]].
If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons, or else deal an absurd 20,000 damage using melee weapons. In particular, combining a [[Soldier's Broadsword]] (charge attacks charge faster) with any [[Lizalfos Tail]] (extends spin hitbox) creates a highly effective anti-Seized Construct weapon that can rapidly stagger, stun and knockback the Seized Construct with fast Spin Attacks; the components of which are readily available due to being dropped by [[The Demon King's Army (Boss)|The Demon King's Army]].


Regardless, the Seized Construct takes damage from the perimeter in increments of 500. When it is pushed into the perimeter, it generally takes anywhere from 2000-3000 damage depending on how hard it was pushed into the perimeter. However, after it takes perimeter damage and "sits down", it is still vulnerable to further knockback and hitting it while it is down can still send it back into the perimeter for additional damage. In all cases, the Seized Construct has a 3500 damage cap from the perimeter in any one "cycle", meaning that after it is sent into the perimeter whilst "down", it becomes knockback immune until it stands back up once it has hit the 3500 damage cap. It is still optimal to hit it back into the perimeter while "down", however, as dealing 3500 damage instead of 3000 enables Seized Construct to be 3-cycled instead of 4-cycled per phase of 10,000 HP.
Regardless, the Seized Construct takes damage from the perimeter in increments of 1/16 of it's max HP. However, it loses 2/16 each time you force the boss into the perimiter, effectively taking 4 cycles to defeat. While this may seem straightforward, while Seized Construct is on the ground, shocked from taking damage, it is possible to hit it back into the perimeter a second time, and this deals 1/16 instead of the prior 2/16, making it possible to deplete 3/16 of the boss' HP in a single cycle, rather than just 2/16. Once it takes this extra hit of damage, though, it will become to knockback until it gets back up and relocates, so the max amount of perimeter damage per cycle is still 3/16, though this does reduce the number of cycles per phase from 4 to 3 if done properly.


==== Phase 2 ====
==== Phase 2 ====
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